deanej
Deity
I was originally planning to have both Nebula and Akira in but couldn't find a role for them, so I would be interested in seeing what's posted. I'm thinking to switching the Nova with the Excelsior (graphics/text change - same stats).
A couple issues I should have warned people about:
-After a while, you will get python exceptions about the construction ship AI
-After a longer while, turns will get unbearably long
-The Klingons and Romulans don't know to build up their military
Here's some info about conditional events so people know what to look for in case something doesn't work:
-Dominion Surrender: Federation/Klingons/Romulans combined must have 10 cities at turn 181 and Cardassia must be captured
-Federation Surrender: Federation/Klingons/Romulans combined must have 3 cities or less and it must be past turn 181
-Cardassia Switching Sides: Cardassia must be captured
-Bajor entering the war: Bajor must have at least 5 cities, must be after turn 181
I'm also planning a change for the early light ships, to fix cloak issues with the Klingons and to extend the life of the early ships.
-Light I upgrades to Light III, not Light II
-Light II upgrades to Light IV, not Light III
-Klingon BOP replaces Light II, not Light III
A couple issues I should have warned people about:
-After a while, you will get python exceptions about the construction ship AI
-After a longer while, turns will get unbearably long
-The Klingons and Romulans don't know to build up their military
Here's some info about conditional events so people know what to look for in case something doesn't work:
-Dominion Surrender: Federation/Klingons/Romulans combined must have 10 cities at turn 181 and Cardassia must be captured
-Federation Surrender: Federation/Klingons/Romulans combined must have 3 cities or less and it must be past turn 181
-Cardassia Switching Sides: Cardassia must be captured
-Bajor entering the war: Bajor must have at least 5 cities, must be after turn 181
I'm also planning a change for the early light ships, to fix cloak issues with the Klingons and to extend the life of the early ships.
-Light I upgrades to Light III, not Light II
-Light II upgrades to Light IV, not Light III
-Klingon BOP replaces Light II, not Light III