deanej
Deity
Yeah, I think I'll do that. Them having a starting value pre-dates their uniqueness by a very, very long time.
I haven't noticed any issue. Can you provide a save where this occurs? You might want to check your planet selection - the game might be changing it when loading the game, making it look like buildings disappeared.Just tried the Galaxy scenario and the one with Independent worlds is broken somehow, you loose your buildings on a save/load, and when I edited earth to put them back I found nothing I did with worldbuilder affects systems. The version without Independents doesn't have this issue.
I doesn't alter the base game, but it does need to install in BtS's install folder as some art and sounds need to be unpacked there. No files are overwritten, just added.
I haven't noticed any issue. Can you provide a save where this occurs?
Have you tried both alt links? At least one of them should work.
I'll be recompiling the full install later (once I think we're clear of needed patches) and uploading that to FileSend.net (which is working again), so watch the page if you still have trouble.
If you can run 3.0 fine you have BtS 3.19.
@Brentinator
I've been playing around with the xml a bit. This is using notepad in Civ4/Beyond the Sword/Mods/Star Trek/Assets/XML
In Units, open Civ4Unitinfos and find <Class>UNITCLASS_PROBE</Class>
Under that, find the line <iMoves>2</iMoves> and change the 2 to a 1. This same line under <Class>UNITCLASS_WARP5</Class> can be changed from a 1 to a 2.
I don't recommend reducing probes to 0 strength, might cause problems. Right now they can only defend, and automatically loose if attacked anywhere other than a system or an asteroid field.