I've tried this idea on Prince level and lower; not sure if it would work higher, depends on when the AI can build the Oracle. It seems to work quite well for producing unit XP. I am still learning how to fight wars in BtS, but I want some commentary on the soundness of this strategy in helping the war effort.
The nuts and bolts of this idea is to maximize the number of unit XP that a couple of cities in your empire can produce. This should be combined with Axemen to produce Level 3 Axemen near the beginning of the game.
Here is how it works...
1) Research Path:
* Beeline to Bronze Working (for chopping and finding out where you need to settle); you can adopt Slavery at this time, but it is probably not necessary yet.
* Research Masonry (for Great Wall... optional, but I have been able to chop for the Great Wall in all of my attempts Prince and lower and still get the Oracle)
-- Benefits: Great Spy, no barbs to worry about early on (so your city defenses can be a bit weaker until you can rush a bunch of Axes/Swords that are Level 3, and you can steal some techs you skip on your beeline path)
* Research 1 or 2 early techs depending upon worker development (e.g., Agriculture, Fishing, etc as necessary based upon initial position for some minor development of city terrain) Do not take the time to research Cottages yet or you may not get Oracle first. Do not research Animal Husbandry (unless you started with Agriculture or Hunting), unless absolutely necessary.
* Research Mysticism, Polytheism, Priesthood; start work on the Oracle (chop as necessary, but check the research screen to make sure you can research Monotheism and Writing before The Oracle is built; ideally, the Oracle would be complete the turn after you research Writing)
* Research Monotheism, Writing while the Oracle is being built (do not adopt Judaism or Hinduism as state religion if founded)
* Claim Theology as your free technology; adopt Christianity as your state religion and spread your unit to your best military production city (or your 2nd best, if your holy city is fortunate enough to be your best military production city)
* Switch to Slavery (if you haven't already) and Theocracy
* Produce military units (hopefully Axes) that start at Level 3 in the early game!
By the time you have done that, you should have Barracks in your military production cities, a Great Spy to steal some additional techs from your neighbors (once you get Alphabet), and all units you build in a Christian city with Barracks will start as Level 3 units. I generally can do all of this by 800 BC, and usually earlier. One time, I founded Christianity in 1440 BC with this strategy, on Prince level, with Ragnar!
I can certainly see pros and cons to this approach, but if you think you will need to fight an early war, the extra unit promotions could be very beneficial. With an aggressive civ, this is even more pronounced, since you effectively have 3 free promotions. Of course, some of your other cities could be building Axes earlier to rush an opponent sooner and ensure they won't get access to their own source of copper.
Thoughts?
Sam
The nuts and bolts of this idea is to maximize the number of unit XP that a couple of cities in your empire can produce. This should be combined with Axemen to produce Level 3 Axemen near the beginning of the game.
Here is how it works...
1) Research Path:
* Beeline to Bronze Working (for chopping and finding out where you need to settle); you can adopt Slavery at this time, but it is probably not necessary yet.
* Research Masonry (for Great Wall... optional, but I have been able to chop for the Great Wall in all of my attempts Prince and lower and still get the Oracle)
-- Benefits: Great Spy, no barbs to worry about early on (so your city defenses can be a bit weaker until you can rush a bunch of Axes/Swords that are Level 3, and you can steal some techs you skip on your beeline path)
* Research 1 or 2 early techs depending upon worker development (e.g., Agriculture, Fishing, etc as necessary based upon initial position for some minor development of city terrain) Do not take the time to research Cottages yet or you may not get Oracle first. Do not research Animal Husbandry (unless you started with Agriculture or Hunting), unless absolutely necessary.
* Research Mysticism, Polytheism, Priesthood; start work on the Oracle (chop as necessary, but check the research screen to make sure you can research Monotheism and Writing before The Oracle is built; ideally, the Oracle would be complete the turn after you research Writing)
* Research Monotheism, Writing while the Oracle is being built (do not adopt Judaism or Hinduism as state religion if founded)
* Claim Theology as your free technology; adopt Christianity as your state religion and spread your unit to your best military production city (or your 2nd best, if your holy city is fortunate enough to be your best military production city)
* Switch to Slavery (if you haven't already) and Theocracy
* Produce military units (hopefully Axes) that start at Level 3 in the early game!
By the time you have done that, you should have Barracks in your military production cities, a Great Spy to steal some additional techs from your neighbors (once you get Alphabet), and all units you build in a Christian city with Barracks will start as Level 3 units. I generally can do all of this by 800 BC, and usually earlier. One time, I founded Christianity in 1440 BC with this strategy, on Prince level, with Ragnar!
I can certainly see pros and cons to this approach, but if you think you will need to fight an early war, the extra unit promotions could be very beneficial. With an aggressive civ, this is even more pronounced, since you effectively have 3 free promotions. Of course, some of your other cities could be building Axes earlier to rush an opponent sooner and ensure they won't get access to their own source of copper.
Thoughts?
Sam