Problem resolved. I just had to update my ATI drivers. Maybe it is because you used some colonization assets (I thought Colonization was only for PS, Wiis and co not for PCs, am I wrong?). It now works perfectly, and I'd like to congratulate you by the way, your mod is awsome. Just one question: about the new traits, some are not clear enough ie no clear measure, and some just seem not to work (mercantile for example: where do I see the additional 20% from trade)
Mercantile works, the wording is confusing but I actually didn't really add anything to that trait as its actually programmed into standard BTS already (all I did was format it). What it means is that 20% (of a 100) of a trade route will also be added as production or food. So if you have a trade route making 5 Commerce it will give you +1 Food +1 Production +5 Commerce. A trade route making 10 commerce will give +2 Food +2 Production +10 Commerce. This works for each trade route in the city. I used to have it at 25% (So Every 4) but this seemed too powerful later on. It's a trait thats weak early game but gets really strong late game and the bonus stacks with the bonus I have for the new Barter Economy Civic. It kinds requires you to use a lot of coastal cities that get the bonus from Harbors and Customs Houses.
The no clear measure is for two reasons. For Agricultural. The extra food is not really determined by a percent or a strict number but by that cities individual growth rate so there's really no clear way to define it. For Str. the extra gold on game start is currently 250 (i used to have this at a random number which is why the phrasing is vague)
Civ Revolution is only for the Wii, PS, X-Box. Civ Colonization was on the PC