Ket
Composite Of A Composite
Sure... 

Traceback (most recent call last):
File "CvEventInterface", line 30, in onEvent
File "CvCustomEventManager", line 126, in handleEvent
File "CvCustomEventManager", line 137, in _handleDefaultEvent
File "Civ4lerts", line 159, in onCityDoTurn
File "Civ4lerts", line 189, in onCityPendingGrowth
AttributeError: 'BugAlertsOptions' object has no attribute 'isShowCityPendingUnhealthyAlert'
ERR: Python function onEvent failed, module CvEventInterface
Traceback (most recent call last):
File "CvEventInterface", line 30, in onEvent
File "CvCustomEventManager", line 126, in handleEvent
File "CvCustomEventManager", line 137, in _handleDefaultEvent
File "Civ4lerts", line 159, in onCityDoTurn
File "Civ4lerts", line 189, in onCityPendingGrowth
AttributeError: 'BugAlertsOptions' object has no attribute 'isShowCityPendingUnhealthyAlert'
ERR: Python function onEvent failed, module CvEventInterface
Traceback (most recent call last):
File "CvEventInterface", line 30, in onEvent
File "CvCustomEventManager", line 126, in handleEvent
File "CvCustomEventManager", line 137, in _handleDefaultEvent
File "Civ4lerts", line 159, in onCityDoTurn
File "Civ4lerts", line 189, in onCityPendingGrowth
AttributeError: 'BugAlertsOptions' object has no attribute 'isShowCityPendingUnhealthyAlert'
ERR: Python function onEvent failed, module CvEventInterface
Traceback (most recent call last):
File "CvEventInterface", line 30, in onEvent
File "CvCustomEventManager", line 126, in handleEvent
File "CvCustomEventManager", line 137, in _handleDefaultEvent
File "Civ4lerts", line 159, in onCityDoTurn
File "Civ4lerts", line 189, in onCityPendingGrowth
AttributeError: 'BugAlertsOptions' object has no attribute 'isShowCityPendingUnhealthyAlert'
ERR: Python function onEvent failed, module CvEventInterface
Traceback (most recent call last):
File "CvEventInterface", line 30, in onEvent
File "CvCustomEventManager", line 126, in handleEvent
File "CvCustomEventManager", line 137, in _handleDefaultEvent
File "Civ4lerts", line 159, in onCityDoTurn
File "Civ4lerts", line 189, in onCityPendingGrowth
AttributeError: 'BugAlertsOptions' object has no attribute 'isShowCityPendingUnhealthyAlert'
ERR: Python function onEvent failed, module CvEventInterface
Traceback (most recent call last):
File "CvEventInterface", line 30, in onEvent
File "CvCustomEventManager", line 126, in handleEvent
File "CvCustomEventManager", line 137, in _handleDefaultEvent
File "Civ4lerts", line 159, in onCityDoTurn
File "Civ4lerts", line 189, in onCityPendingGrowth
AttributeError: 'BugAlertsOptions' object has no attribute 'isShowCityPendingUnhealthyAlert'
ERR: Python function onEvent failed, module CvEventInterface
Re text - a bunch of the logger text is hard coded - we should move it to XML to support multiple languages (are we really going to do this - seems way too hard). Same with alerts, mod option screen, etc, etc.
Re text - a bunch of the logger text is hard coded - we should move it to XML to support multiple languages (are we really going to do this - seems way too hard). Same with alerts, mod option screen, etc, etc.
Also, I think we should extend the alerts to also write them to a separate log file. I was playing a always peace domination victory game and really wanted to know how many tiles I had at the end of each turn - makes a nice graph.
If I want a history of stuff, I usually dump the log to excel and sort / filter out the stuff I don't want. I would be happy with a check box that says something like 'dump alerts to file' and have the file name hardcoded (say 'name of game'-Alerts.txt)Hmm, that sounds like a new mod. Rather than just logging the civ4lerts, perhaps something geared specifically toward logging value data like pop %, land %, money, units, XPs, etc. The only reason I'm thinking separate from civ4lerts is that you probably don't want to log the pending growth and happy/sad messages. Maybe you do?
Soooo, before I go any further with MXMLL, can we commit to requiring a mod folder, or should I back out the changes?
My thinking is NO, we cannot force a mod on the SGs because some SGs are played with a mod (ie an SG of Fall from Heaven). However, it might be worth posting a question in the SG story telling thread.Soooo, before I go any further with MXMLL, can we commit to requiring a mod folder, or should I back out the changes? I'm mainly thinking of SGers that will disagree on the mod to be used for their shared games.