I admit, I'm so used to putting in commit messages at work, that I never picked up the habit of maintaining a changelog as I code. So while I have each of the ZIPs I've uploaded, I don't have any sort of list of changes outside of my head.

In my view, a changelog is only necessary when you're changing from X to Y. As the initial commit will start from scratch, that there have been multiple versions so far can be ignored.
We do need a feature list file, readme, etc. though. Would you mind creating those?
As for moving the INI file, it's certainly possible. The only advantage to not moving it is that we can use the standard CvPath module that other people are using. In any case, I don't understand how it relates to Cammango's extra CDA screens. Can you clarify please?
In the EP screen itself, at least with the Better EP screen, it shows your total EP towards a rival, but doesn't show how much they have against you. They show a %, but I believe it's the cost of doing espionage against your rival, not the ratio between you two.
I thought the % was essentially the ratio (+100% if they have done the counter-espionage mission against you recently). Although I agree the actual number of points would still be handy.
Actually I was thinking of connecting it to the Commerce screen. Add a second column... one column will show Current, pre-production stats, and the second will show what it will be, working current citizens, with the new building. I'd like to have health and happiness included, but not sure where to put 2 columns for that.
Well, no buildings (except the Palace) affect commerce directly -- only gold, science and culture. But some buildings obviously affect production, and that could be helpful. In fact, this would be a great SDK mod where mousing over a building would show you the actual changes it will make to that city. If you can mock it up, I can at least investigate if it's doable in Python.
Wow, that would be nice but you'd have to have your own summary screen that would show all cities with citizens, then a total on the bottom.
My idea is a little less ambitious than that. That would be huge! I just wanted an overall effect. For example, switching from Mercantilism to Free Trade, you lose the free specialist and gain a trade route. I'd like to see something like
- -5
(-2 Engineers, -1 Priest)
- +2
(-1 Merchant, +21
)
- +10
(-3 Scientists, +21
)
- -3
(-1 Artist)
Granted, dealing with Mercantilism is probably the most difficult civic since the game adjusts so much when you switch in/out of it. It more than most other civics would really benefit from seeing the differences in each city.
Switching from Bureaucracy to Free Speech (+2

per Town) could be calculated simply by examining the capital and counting all worked Towns. And unlike production, you don't care which cities produce your science and gold -- just the totals for your empire.
However, with a general mechanism of switching civics temporarily and being able to run an empire-wide diff would enable a nice summary screen. You're right, that'd be a
lot of work. Probably fun though.
