@Cammagno, would you prefer wire transfer or PayPal? Oops, that was supposed to be a PM!
In any case, glad you like the changes. I was thinking about using red for badly hurt units, yellow for somewhat hurt, and green for only full-health. Will see how that works when I do PLE.
Exported (That's the command I told you about Ruff that will let you copy your files to BTS to test.)
I don't wanna be the SVN Nazi here, but keep in mind that to export files, you must first commit them to the repo. If you're committing before testing, well . . . don't be like me!
@NikNaks: Glad you got it working. I think we still need to discuss some of the Flavor version structure (e.g. MXMLL or not). AFAIK, we haven't started on it (nothing in SVN), and it will be modular (to keep level of effort reasonable). I can only say I'm not heading it up. BTW, I think I asked you to PM me your SF.net account name. If not, I just did.
@Purplexus, I think the Flavor version I just mentioned may benefit from WoC. WoC is specifically geared toward DLL and XML changes, while BUG is strictly interface work (mostly Python). The Flavor version will entail art and game content additions.
I incorporated Sevopedia 2.3.1 ported to BtS by LunarMongoose from the Sevopedia thread. It worked out-of-the-box, so I have nothing to contribute back in this case. Since we aren't requiring BUG to be installed as a mod, it isn't modular (MXMLL doesn't work from CustomAssets

).
@Ruff, I verified that two units told to heal together will wait until both are fully healed. They heal as a group.