Cammagno
King
@cam - The Included Mod docs translations aren't as important right now. As long as we have the Flavor Docs in Italian and French we're good.
Anyway, I did the FlavorIncludedModsDocsITA.rtf file this morning

@cam - The Included Mod docs translations aren't as important right now. As long as we have the Flavor Docs in Italian and French we're good.
Nope, that's how I did it. I tried starting a game with 'Play now' or with 'Custom Game' and I have no interface. I tried erasing or not the 'CustomAssets' folder before installing the mod, either way it's the same thing. I see the mod adds 'CustomAssets', documentation (shouldn't be a problem) and the 'BUG Mod.ini' in the My Games\Beyond the Sword folder. Anything else I should have/move/rename?
No other mod. I have the 3.03 official patch installed but that's it.
Archer II of IV [Moscow]
Can anyone help here? I've tried installing this either as a standalone mod or directly in the My Games\BTS folder and I get nothing from it.
The 0.14.exe from here does not install the ColorUtil.py file. Without this file the mod will not work.
Any idea why in the normal world view the city bars are larger than usual?
Any idea why in the normal world view the city bars are larger than usual?
@ alerum, how about updating either the exe file or at least the front page so that passersby can see it?
As it says above, use the ZIP file instead of the EXE.
if (NewAutoLog.Enabled()
and BugAutolog.isLogContact()):
def isLogTechnology(self):
return self.getBoolean('Autolog_LogTech') && isEnabled()
Do you want the answer in english or code?@Ruff - I always wondered how that second number term was created. Since you don't rename old units, I figured you'd end up with
1st of 1
2nd of 2
3rd of 3
which seems kinda, well, pointless. I had assumed it was the total number of units you had created, or of that type, or from that city, or something. Can you explain how that number is actually created?
def getUnitBorgName():
zsKey = "Borg"
if (sdEntityExists(zsModName, zsKey) == False):
#Since no record create entries
unitTotal = random.randint(6, 10)
Unit_Dic = {'Cnt':0, 'Ttl':unitTotal, 'Unimatrix':0}
sdEntityInit(zsModName, zsKey, Unit_Dic)
zsAdjuncts = ('Primary', 'Secondary', 'Tertiary')
unitCount = sdGetVal(zsModName, zsKey, "Cnt")
unitTotal = sdGetVal(zsModName, zsKey, "Ttl")
unitUnimatrix = sdGetVal(zsModName, zsKey, "Unimatrix")
unitCount = unitCount + 1
if unitCount > unitTotal:
unitCount = 1
unitTotal = random.randint(6, 10)
unitUnimatrix = unitUnimatrix + 1
sdSetVal(zsModName, zsKey, "Cnt", unitCount)
sdSetVal(zsModName, zsKey, "Ttl", unitTotal)
sdSetVal(zsModName, zsKey, "Unimatrix", unitUnimatrix)
unitName = "%i of %i, Unimatrix %i" %(unitCount, unitTotal, unitUnimatrix)
return unitName