In general I'd like to point out that the BtS AI handicaps discussed above (50% unit supply, 50% unit upgrade and 80% inflation on Monarch+) seem to be exactly the same as the optional handicap changes supplied with the
01-13-07 Build of BetterAI (i.e. way before BtS was even in the pipeline).
Now, I've played a lot of warlords with the january version of BetterAI/warlords, and the AI performs well. It performs extremely well with BetterAI and the original Civ handicaps (terrifyingly well, actually), and about the same but perhaps slightly better than vanilla with BetterAI and the modified handicaps. So I am confused about what could be causing the extreme drops in AI tech rate that people are reporting in BtS? Espionage?
Again, I'll reiterate my in-principle agreement with those posters who think that behaviorial fixes are better than handicap tweaks, but on the flipside I don't see handicap tweaking as a complete cop-out. If it removes the problem of really slow AI teching then it's a good fix.
Well, when making a DoW decision, the AI should make a power-graph comparison. "Am I sufficiently more powerful?" If yes then attack, if no then don't attack. If no, continue to build up troops following more of the peacenik approach (i.e., don't stagnate economy) but building offensive troops moreso than defensive troops.
Something like that
Yeah, ok, but I do think the power graph is already a major part of the decision making process of the AI. The problem with runaway AI-AI wars (I'm guessing) might be that both AI's go into an arming spree:
-One of them might want to invade, and starts building more troops to increase power, whereas the other starts spamming defenders.
-Or both are arming offensively at the point that one actually invades.
Since both have such large power graphs, the war drags out, mass loss of tile improvements (due to inane maneouvering of stacks and a great love of pillaging) and mass

wasteage due to bad tactics, loss of commerce to due WW etc. etc.
They are probably also espionaging each other to oblivion with forment unhappiness and poison water.
The only thing that can break the stalemate is superior tactics by one AI (assuming tech parity). This is what breaks the stalemate between the player and the AI (How many times have you invaded with less power and still made significant gains? I know I have done that a few times). But if both AIs in an AI-AI war are using the same improved tactics then the stalement is principle still there.