Post, and come back to finish out the pre-turn. Morning comes early and I won't get this done tonight. This an relatively rare situation for me so I'm interested in the results.
So if tech is traded instantly between known civs, the price quoted by civs we didn't trade with will rise. So the question is wether to take the most expensive or the most lucrative trade first. It seems Zulu does have the monopoly on Engineering, so that makes the decision easy. I'm going to record all my reasonin g to get a benchmark on the change between price offered, and prices asked in case I want to replay it and do more analysis. Please bear with me.
Cont:
Trade with Zulu Mono, 3gpt and 561g for Feud
Well, of our four trding partners: Murry and Punk boy can't even go 1gpt for Mono or Feud, so they're broke; Our best price for Feud is with the Babs for Mono and Eng + 4 gpt + 3g (Korea wants both techs, 35gpt and 6g); we have blown our bank; and Korea is our only real option for cash (Babs are the next best option who can only give 9gpt + 340g for Mono). Make the Bab trade.
Korea is still willing to give all her gold (40gpt + 217g) for Mono so she can't be in very good shape. Iros will give us Rep + 420g for Mono and Feud. Korea, on the other hand, will only give Rep + 10g for both.Murry wil give us a straight up 1 fer 2. Go for the Iro trade.
Babs will give us 13gpt + 343g for Rep. Korea will still give us everything she has for Rep. Zulus are the only ones with Invention. The Bab deal is the only thing that relly helps us so I'll stop there.
All said and done, we are up tech on Korea and the Hittites (Mono and Eng) with 803g and 99gpt.
Save and break.
Have a little look around. Turn up research to 90% (Lit in 4)
IBT Iros and Babs demand our exit from their territory (we oblidge). The Babs start heading South through our territory. Hittie settler pair comes in sight. A number of builds come in and change them all to MIs as place holders
T1 260AD
Found Pocaea SE of Ephasus.
Get workers going on improvements
Shuffle troops to slow down the Hittites and start consolidating our forces.
Decide to wait a turn for the revolution to get another settler out.
Get Monarch from Murray for Eng and 258g (he wouldn't even think about adding 1gpt).
IBT Iros are building Sun Tzu's and Egypt finish Kinghts templar. The Republic of Babylon is born
T2 270AD
Forgot about the GA. I guess revolution will have to wait (1 turn left)
Anticipating peace for a while I am using our units to block the Iros from our land.
Get the settlers moving down as quickly as possible.
IBT Hittites plant their city as do Iros
T3 280AD
Found Scyon while the rest of the settlers move into position (nice work Miles Tag on those settler builds). It's a race for the land
Worker moves.
Spy some Hittite units moving through Zulu land.
IBT GA ends. Revolution!
T4 290AD
Lit next turn (of we weren't going into anarchy). Decide that speed is iportant with our Lit bid so wait until we get it before the revolution. Turn down the slider for 38gpt
Worker turns and settler movement
IBT Zulu land a settler pair on our E coast. Learn Lit and turn down the research
T5 300AD
Found Gorton and Mytilene.
Worker turns and movement.
Shop Lit around. Zulu will give us 450g but won't sell us Invention.
We don't really want Zulu to have Libs so I figure we should hold on to it for a bit.
Declare the Spartan Revolution! (7 turns)
Cycle the cities. Some will starve to prevent riots but the big ones won't shrink.
IBT Iros send a bunch of units up towards the Babs.
T6 310AD
Stop pending riots, check the diplo screen for trades. Zulu's price hasn't changed.
Workers keep improving.
IBT the Iro units keep moving and the Bab troops make a noticable Westerly turn. They must have lost a city to the Iros.
T7 320AD
Found Tegea
Do the tour of cities, workers and settlers
We'll have spent our settlers in a turn or two so time to start bringing the troops together. I'm not quite sure who our next target will be so I'll mass a group by the Iros and another one out West near the Babs and Hittites.
IBT Zzzz
T8 330AD
Do the tour.
Decide we need to improve more towards Rhodes so start working my way that way.
Zulu will give us their 100g for Lit but I think that's just a function of their economy.
Kick the Babs out as they don't want a new war and we are stong against them. I didn't think it was a great risk.
IBT Zzzzz
T9 340AD
Do the tour.
IBT Murray wants to continue our peace treaty. I gues we have to take it. I assume it doesn't tie us in for 20 turns. Iros want to talk, no.
T10 350AD
Found Syracuse
Do the final tour. In the East, there's a stck of swords are in Ephesus if we want to upgrade them. I think the best thing to do with Lit is wait for someone else to get Invention (or whatever) and use to cheapen the buy.
We could get in at least 1 more city in the West. SE of the Gold over by Artemisium could support a town.