Charles 22
King
I have seen something that I thought didn't occur in this game. If you upgrade a unit, shouldn't you only have to pay the price of the upgrade itself? I thought that's how the system works, but in my current game, and I think it has always been happening and I never noticed, but for each upgrade it's also taking a chunk out of your budget. Let's say you're +8 for the next turn's budget, with you changing nothing else, you upgrade a unit and suddenly it's only +2. I have seen it take larger chunks out too. Is this supposed to happen? It sure makes upgrading a fairly stupid thing to do. Man I have upgraded as much as a 100 units before; what a waste.
I just don't understand the rationale behind this, unless the budget becomes back aright within a few turns (I have no idea if that occurs). Afterall, each unit over the maximum is adding to the budget, and each unit, unless I'm mistaken, adds the same amount as any of the your other units (not including captured units), so why should the budget go up when I didn't add any units? To back this up, when I delete a unit the budget goes up. The only thing that makes any sense is if somehow the more expensive units also have a very large cost to the budget beyond what I see stated in the game. For example, a mech inf might cost 10gp per turn on the budget, while a rifleman might cost just the basic 1gp.
I believe I saw this happening when I was in republic as well, but I am currently under fascism.
I just don't understand the rationale behind this, unless the budget becomes back aright within a few turns (I have no idea if that occurs). Afterall, each unit over the maximum is adding to the budget, and each unit, unless I'm mistaken, adds the same amount as any of the your other units (not including captured units), so why should the budget go up when I didn't add any units? To back this up, when I delete a unit the budget goes up. The only thing that makes any sense is if somehow the more expensive units also have a very large cost to the budget beyond what I see stated in the game. For example, a mech inf might cost 10gp per turn on the budget, while a rifleman might cost just the basic 1gp.
I believe I saw this happening when I was in republic as well, but I am currently under fascism.