glider1
Deity
Hi ya Me99909, I have already built an earlier version with various mod components in it, but to do it officially would need the ok with WHoward. Some people want it, others do not, so I would have to release two versions (which isn't too much work).
Hey Keldath. What, we were talking before and you had just bought Civ5 and are already wanting to move onto this mod! Yeah, the way the base game does the handicapping, no wonder. Installing this mod is back to basics until I finally finish it and release on steam. You grab the zip file, and put "Buffed AI for skilled players" into your civ5 MODS folder which should be in your documents folder. In the zip file, there is another folder for the code, just ignore that.
Hey gggbbb, the community patch people were around at one stage and took the code from an earlier version of this mod while it was still being improved. I haven't heard anything since.
I think the problem is, that the changes in this mod don't suit some peoples taste. Firstly, it is harder to steal workers in the current beta we are testing, and the AI can be more competitive with games ending suddenly (I don't mind loosing and this mod beats me too). It requires concentration and effort to win and therefore might not be relaxing. That is why I called it "for skilled players". However, if we suck in our ego and play at a lower difficulty, I think this mod should still be a lot of fun.
I haven't tried playing it on difficulties below king yet, and I need help with players who can try the latest beta (v18 beta 7) on low difficulties, in case I have made it too hard!!
Enjoy. Now, back to my own game where Attila is raging through the modern era and the Romans look to be a serious problem for a space VC.
Hey Keldath. What, we were talking before and you had just bought Civ5 and are already wanting to move onto this mod! Yeah, the way the base game does the handicapping, no wonder. Installing this mod is back to basics until I finally finish it and release on steam. You grab the zip file, and put "Buffed AI for skilled players" into your civ5 MODS folder which should be in your documents folder. In the zip file, there is another folder for the code, just ignore that.
Hey gggbbb, the community patch people were around at one stage and took the code from an earlier version of this mod while it was still being improved. I haven't heard anything since.
I think the problem is, that the changes in this mod don't suit some peoples taste. Firstly, it is harder to steal workers in the current beta we are testing, and the AI can be more competitive with games ending suddenly (I don't mind loosing and this mod beats me too). It requires concentration and effort to win and therefore might not be relaxing. That is why I called it "for skilled players". However, if we suck in our ego and play at a lower difficulty, I think this mod should still be a lot of fun.
I haven't tried playing it on difficulties below king yet, and I need help with players who can try the latest beta (v18 beta 7) on low difficulties, in case I have made it too hard!!
Enjoy. Now, back to my own game where Attila is raging through the modern era and the Romans look to be a serious problem for a space VC.