glider1
Deity
I've satisfactorily tested a whole new concept of this mod. The change is actually very simple, and so other than balance issues, it should be free of bugs. See the change log in the opening post of this thread.
Here are my suggestions for your first game:
The good thing about this mod concept, is that when the AI is doing better than you, it's progress will be much more realistic and believable than vanilla. The bad thing is that unfortunately even warlord is more difficult, and so I have had to emphasise that the mod is for experienced players.
Here are my suggestions for your first game:
- Completely rethink your whole idea of how the AI progresses
- Emperor players should start at prince difficulty (perhaps even warlord)
- Because of the way this mod works, SINGLE CITY OR EXCESSIVELY TALL strategies will not work in this mod as it stands at the moment.
- The difficulty level is much more finely graduated in this mod than vanilla, so don't think you are a bad player if you loosing at warlord or prince difficulty. It is a mod for experienced players now. It probably also needs further refinements.
- The AI cannot fall drastically behind in this mod, regardless of the map type or starting location, because it's core bonuses are automatically adjusted by the game, so keep playing it till the end.
The good thing about this mod concept, is that when the AI is doing better than you, it's progress will be much more realistic and believable than vanilla. The bad thing is that unfortunately even warlord is more difficult, and so I have had to emphasise that the mod is for experienced players.