Bug? Allow city on 'x' terrain function.

Lab Monkey

Peace thru ultraviolence!
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I toggled the 'allow city' city function to make desert and tundra off-limits, but in my current game the AI has several cities on tundra. Is the 'allow city' function for human players only, or is this a bug? The only other reason for this that I can think of is that you can still (like civ2) find a village in a goody hut (but I've never got one of these myself in Civ3, and the AI has over 8 of them.
 
Originally posted by Lab Monkey
I toggled the 'allow city' city function to make desert and tundra off-limits, but in my current game the AI has several cities on tundra. Is the 'allow city' function for human players only, or is this a bug?. . .


Oh, that's just great. :p We were hoping we could do something to slow down the AI's crazy flood of settlers building towns everywhere. The initial land-grab is so tiresome. Now the "allow city" function only applies to the human?! :rolleyes:

I'll have to re-edit my mod and test this one.


Enough Settler Diarrhea! I won't even look at the PTW box if it isn't fixed. (It won't be).
 
Well done, that man!

That's why they wern't building on deserts...

Firaxis really needs to look at this one, and to look at the base terrain when building a city.
 
It sucks but it's true. A forest in a tundra has practically everything you need to build a small village in reality.
 
Originally posted by Aeson
It probably is the AI building cities on Forests, that happen to be on Tundra.

Hmmm... interesting that.... I turned off the allow cities on Tundra and Desert too. I can't place them in the editor (just deletes the forest from the tile), but i haven't tested it in the game yet.
 
Zouave, if you dislike the initial landgrab so much, have you tried raising the cost of Settlers? A 50%-100% price hike should force the AI do decrease it's rate of expansion quite a bit. Or simply make Barbarians more dangerous - switch Warriors and Horsmen for Archers and Mounted Warriors, say, and remove the Barbarian combat penalties for all difficulty levels.
 
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