[BUG ?] Losing a city moves my units

kzwix

Chieftain
Joined
Jun 4, 2008
Messages
45
Location
France
Hello,

I am in a war against Arabia, and I captured Quebec, a CS that was their ally. I moved a lots of units in its former territory, so as to defend the city. I fought for a few turns, and Arabia captured the city back, liberating it.

Right after the capture, all my units were moved out of the CS territory, like after a peace treaty. Except that we're still at war, you know, both with Arabia, and now with resurrected Quebec.


I'm not sure if it's a bug, but if it's a feature, I guess it's pretty stupid... None of my troops would move to please an enemy, and I guess yours wouldn't either.

Any insight ?
 
I guess this should be easy to reproduce, even without a savegame. At least, if it's not a bug.

But when my game is over, I'll try and get the nearest autosave. Shouldn't be too hard to spot in the replay :)
 
Ok, here is the savegame. Just hit "next turn" to see Arabian troops take back Québec, and oust my troops from the vicinity.
 

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I've seen this happen in my favour quite a few tiems. Liberating a CS pushes all enemy units out of its boarders - which is odd especially if the act of liberating causes them to become allies and declare war on the enemy civ.

Not surprised this happens the otherway around but it's never come up in my games. I guess it would look weird if it happened that way the first time you saw it.

You also get this if you have open boarders with a civ and they have units in your terrain (or vise versa) - a DoW 'jumps' all units out of the boarders. I guess to make sneak attacks harder and less abuse of open boarder treaties. I suppose that's the logic here, just the order is a bit strange.
 
I agree with the fact that open borders do that when you declare war. Ok, it's a mechanism to prevent sneak attacks from being too easy, no problem here.

What I think is broken is the fact that the game must be doing it in two steps, right now :
1) Liberating the city (and, as they are another faction, move units out of the way)
2) Have the city declare war on the former owner, because of the new alliance with their liberator (who is at war with the previous owner).

In fact, there should be a special case to handle these situations, for civilizations already at war shouldn't experience these, either way.
 
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