Bug or what?

Byzama

Chieftain
Joined
Dec 3, 2001
Messages
45
I don't is this up to CPU or is it just a bug. But I has sometime this little problem. I move unit until it moves ran out, but instead of selecting another unmoved unit game keeps this moved unit active. Sometime this problem stands for turn, but sometimes just one or two moves. I can select other unit that hasn't been moved yet and can move it and problem disappear... sometime:(. Does anyone have solution to this problem?

Hillary gots my back, Monica gots my front. --- Mister Bill Clinton, ex-president of the United States of America
Try to do retaliation if your are burned. --- Russian missile base commander
 
I have the same problem. I've been hoping that the new patch will fix it. We'll see.

If you save the game, and immediately reload, you'll move on to the next active unit like normal. I've never had this problem "self-recover" without a reload, even by clicking on other units.

I've noticed other odd behavior related to this. For example, when one of my units is "stuck" like this, and I forcibly end the turn, sometimes I'll get a city window pop open on me before the game continues.

It looks to be like some sort of problem with the unit stack. This problem appears to occur when you capture enemy units, for example. It seems like the game gets confused as to which unit should be next when you capture units and add them to the stack.

Reloading isn't really a solution, but it is at least a workaround. Wish I didn't have to waste a minute or two doing it, but that is much better than manually searching the map for all the active units and selecting them one-by-one.
 
Thanks for that tip.

'Why me?' you ask, I answer: 'Because I can't.' --- My and somebody else
There ain't think what is impossible. --- Belgarath - wizard
 
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