Bug Reports

For the Roman UHV, what defines "Largest"? Population? Land Area? Culture? I definately have the most squares but 450AD, yet I failed #2 (got #1 by spawning near weak Greece and Carthage).
 
On Cereals:

- Rice
Rice is more common in the new world than the old world. Must be mostly because of it having high chances to spawn in the jungle. It does still appear in the old world, but it's generally less than corn.
- Corn
Corn is more common in the old world than the new world. Also, Corn should probably be a bit more limited in its spawning locations. Ok grassland hills, but desert hills ?
- Wheat
never seen wheat unless it was added at late Europeans starts O_O. It should be the basic cereal for all non eastern and non new world civs...

Also, this fact of adding 3 food resources in the capital is too much and too few at the same time IMO. Why not extending the range from 1 tile from the spawn to 3 tiles ? And maybe add 4 resouces. This way a spawning civ can have more than just one decent city.
 
I don't think the Celtic Galley is a bug, just a (somewhat hacky :P) method to keep the celts from being killed.
 
@onedreamer: I have seen the same thing. Can't recall the last wheat I saw other than around Dutch spawn sites. Also I find too many silk in Europe.

Obviously when Rhye gets back from vacation he will deal with all these issues. At that point he may go BACK on vacation :)
 
On barbs - they seem to keep getting themselves stuck:

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They're guarding Polyphemus's sheep...
 
Hm, on the Camel Archer on the island, it sohuld be possible to remove it after a check. The BTS Better AI project includes a fix that removes barb units circling a 1 tile island.
 
Here's that English city naming bug I was talking about in post #97. Ipswich is clearly in the New World despite the fact that it's taken from the wrong name list.
 

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has anyone else experienced massive ctds with rand? I mean it does work nicely sometimes, but now I just got crashed out 4 times in a row after less than 5 minutes playtime in each try.

using vista, v. 3.17, dont think I have that unofficial patch on. regular rfc seems to be working nicely.

well, it does seem to work nicely on my old computer, but there the turn times are just too long to make the play fun.

any ideas besides a uninstall and reinstall of the program on the original machine? I do have a strange "failed to recognise voice capture device" error, which I cannot quite pin down, but I doubt that produces ctds. more so, as other mods and vanilla seem to be working without problem so far.
 
I'll add my own note about importunate civs who won't stop pestering you. It doesn't seem to happen every game, but I have had the Romans and the Portuguese do it.

has anyone else experienced massive ctds with rand? I mean it does work nicely sometimes, but now I just got crashed out 4 times in a row after less than 5 minutes playtime in each try.

FWIW, just so you don't feel lonely, I'll say I've had two or three ctd events. In my case I don't think it signifies: I'm playing on a Mac-Intel machine bootcamped with Windows XP, and it's always had a delicate constitution. But I hear you.

I've only been playing RAND for a few days, but am enjoying it immensely. Like someone else mentioned, it has pretty much replaced the regular game in my affections. :goodjob:
 
Found two bugs yesterday playing as the Vikings. First bug I found was that I achieved the victory of founding the first city in America just by building my first city on the spot. The second bug was that a cow resource was placed on top of a mountain! I wish I had screenshot that one. It's rather amusing to watch cows graze on a mountaintop.
 
I can't even play. As soon as I hit 'start', the game crashes. -.-
 
Not to sure if this was a bug or not and I stupidaly didnt take a screenie. Anyway playing as England, Monarch, High likeness map. Was on what would normally be the British Isles although it was attached to the mainland. I had Spain and the Vikings as my neighbours.

Fast forward to Optics and im sailing to the new world. Pop the Mayans and get conquerors, pop the Inca's and Aztecs in quick succession (both beside each other in South America) again getting conquerors. Pootle my wee caravel up to North America. Im sailing round the west coast when I find Rotterdamn and Amsterdam AND get conquerors event. Not only one lot of conqs either. 2! I had like 6 knights, 4 Xbow, 4Pike and 4Cats.

Still failed my UHV's too. Beaten to Industrial Period and didnt realise North America wasnt 20 or more spaces away from my capital! Arf!

Anyway presume thats a bug of some sort.
 
Playing as Russia, a city (Sarjis) that i owned was three squares from Moscow. When the Mongolians spawned (7 squares away) Sarjis wanted to flip, eventhough cities owned by the AI that was closer did not flip to them.

Naturally, I did not let the city flip and in doing so it caused instability that collapsed my empire. I thought that if a city was closer to your capital than the AI's it wouldn't flip?
 
First, hello to everyone. RFC is really great mod, and RFC Random is even better. But I have strange problem, and I am not sure what is problem: I can't select difficulty level. No matter which level I choose, it's always Monarch. I tried it with all civ's, and it doesn't matter if I choose viceroy, or emperor, I always starts the game on monarch? I can choose difficulty level only with Egypt (I played it on viceroy, monarch, emperor without problems), but with any other civ (including China, India, Babylon) - I can't. Is somebody have similar problem? Or any idea what it could be?
 
Playing as Russia, a city (Sarjis) that i owned was three squares from Moscow. When the Mongolians spawned (7 squares away) Sarjis wanted to flip, eventhough cities owned by the AI that was closer did not flip to them.

Naturally, I did not let the city flip and in doing so it caused instability that collapsed my empire. I thought that if a city was closer to your capital than the AI's it wouldn't flip?

I noticed that:

- if one of your cities is 4 squares distant from the spawning civ's capital, it will flip. Some civs (like Mongolia if I remember well), will flip cities even 5 squares away. I think it depends on the core area which you can read in the consts.py file.

- if YOU are the spawning civ you will flip less than the AI, and in general an AI spawning civ will flip less AI cities than human cities. For example, I was playing a China game where Mongolia spawned and flipped 2 cities of mine. I decided to abandon China and play Mongolia instead, but I flipped only one of the 2 cities (I reloaded several times to see if there would be a difference).
 
Bug Report: apparently Keshik are considered Horse Archers for the purpouse of upgrades, so as Mongolia I can only build Knights and upgrade Horse Archers to Knights, no Keshik except the starting ones. Checking the XML I found no errors, so I think this bug is caused when you switch to Mongolia from another civ rather than starting with it. Restarting and reloading the game doesn't work.
 
i had a strange experience the other day. i started as rome on emperor on low earth likeliness, huge map.i play through, conquer carthage early on. i invent optics first, sail to the east in the 1400s. i find new land occupied by... Babylon?? Babylon is in first place, and not only that, i get the conquerors event on them. they have vassalised Ethiopia, who spawned in the middle of the jungle, and turkey who have only two cities. however, i dont get adventurers against them. they cover almost the whole continent. i figure, well, okay, so i take a city and garrison because they have a huge, advanced army. so my caravel keeps sailing along to the north where there is another continent. there there are the aztecs, inca and maya and i get the conquerors on all three of them too! whats up with that? not sure if this is a bug or not, it seemed strange.
 
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