Bug Reports

Natives got the conquistador event, twice!
 
one of the first (first one after the initial settlers). Strange because all the other cities had names from the list.

Totally baffled :confused:. So after "Kostrav" it was back to Jaroslavl, Tver, Smolensk?
 
New Bug (?) Nukes

Nuclear weapons seem to be back to classic civ strength. I never see units survive nuclear weapons in RFC. After nuking Germany's massive stack of units, most are still there, and look like they've been hit by traditional artillery.

Before I nuke Frankfurt:
Spoiler :

attachment.php



After the Nuke:
Spoiler :

attachment.php



I am also attaching my save game. I have a number of ICBMs ready in this save, so you can see if things look right or wrong.


Incidentally, I won a domination victory 2 turns later :king:
 

Attachments

During my second turn, Rome spawned the conquerors event on me!

The Natives spawned a conqueror event at me when I was playing the Atzecs...

this one is unique - i think its about as bad as a start can get.

It's OK. The Hokans can pass through jungle. ;)
 
Did the Germans have bunkers or bomb shelters?
 
I have found a new bug. Admittedly, it's minor and very rare.

I had one of those warrior-guarded goody huts right next to my spawn point. The warrior flipped to me, giving me the bonus (actually, while the game was still on auto-play), but the hut still existed.

Spoiler :

attachment.php

 

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The phantom hut is not new--I saw it also in RFC (it usually disappears the next turn though). It should go away when you improve that tile.

I saw more celtic galleys and warriors in the arctic the other day. :)
 
Did the Germans have bunkers or bomb shelters?

Ahh, seems they did. I don't remember bomb shelters making that much of a difference.

Here's a screenshot after I removed their bomb shelters. Still got a lot of surviving units, but it looks a lot less irregular.

Spoiler :
attachment.php
 

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I am also seeing some cities with new and interesting names. Dilli and Babilu. If these are actually the correct names that's fine, just different than in standard RFC
 
Yeah, that's how the things should be. There are "Dilli" and "Babilu" in the mod files.
 
Ok, I think I've found a bug with the spanish UHV. Basically they fulfilled all three conditions by 1760 without fulfilling two of them. Probably there was already something wrong as neither the French nor the Dutch showed up (the english did, but the Vikings collapsed them).

Be the first to found a city in the new world - I did that with the portuguese. The spanish did found one, further north.

Control a new world civ by 1760 - the Vikings were the only ones to do that (vassalize the Inca - they got the conquerors event too). The spanish never managed to vassalize anyone.
Or does control mean something else?

Anyway, I'll simply reload, wipe them out, and continue :D

How many of the civs are supposed to appear with a normal start, anyway? About half never showed up, and this makes some UHVs much easier, and others (open borders with...) impossible.
 
I can confirm the Spanish bug. My ongoing Dutch domination game they got 2/3 UHV even though
1. I was the first to found a European city in America
2. I collapsed the Aztecs, and Maya and Incans are my vassals, and all the Spanish have are 2 cities on the west coast of "Central America."
3. I have plenty of cities in both North and South America
 
Sometimes when you spawn a Barbarian camping a tribal village flips to you and then the tribal village stays there forever.

I've also seen some wacky resource placement, sheep on a mountain for instance.
 
Totally baffled :confused:. So after "Kostrav" it was back to Jaroslavl, Tver, Smolensk?

well actually it was Rostov on the Don but it was coastal, and then I haven't built more inland cities yet.
 
Úmarth;7096781 said:
Sometimes when you spawn a Barbarian camping a tribal village flips to you and then the tribal village stays there forever.

I could actually move the flipped warrior out and then enter the hut another time, giving me another goodie.
 
I was wondering about some code in Rhyes_Terra.py on lines 159-160

Code:
map = CyMap()
pPlot = map

Shouldn't this be?

Code:
map = CyMap()
pPlot = map.plot(x, y)
 
I could actually move the flipped warrior out and then enter the hut another time, giving me another goodie.

uhm, I did it and nothing happened. Also, reloading will make the hut disappear also graphically. It's not really there.
 
England third UHV doesn't work and I'm sure that I was the first to enter both Industrial and Modern eras.
 
I'm not really enjoying playing RAND at the moment. Won't be coming back until it is much less 'buggy'.

Were there this many bugs in RFC when it started out too?
 
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