FeiLing
Deity
- Joined
- Jan 9, 2012
- Messages
- 2,087
v1.0.3.142 - BUG - Religious Tolerance (FeiLing).Civ5Save
So here's the bug: When there is no majority religion but a minority of followers as well as some Pantheon followers you'll get the benefit of the same Pantheon twice.
(the SP is awful and even though this bug makes it slightly less awful, this needs to be fixed.)
In this case that means +2 faith from these resources instead of +1. You can even see in the picture that the capital only gets +1 because it has a majority religion, whereas both of the southern cities both get +2 faith for the pantheon resources. You can use the Missionary to to spread the religion to Samoa from which point on it will only get +1 faith for it's salt.
I do not know if this is exclusive to Mother Earth Pantheon, but it seems very likely to me that the bug is with Religious Tolerance SP and therefore would work with all/most Pantheon beliefs.
I guess it's okay that a Pantheon counts/works just like a Religion, but obviously you shouldn't get the same Pantheon bonus twice.
(Also note that the iron and deer graphics have disappeared (guess it has to do something with the Maoi Improvement - but this definitely is disturbing as you'd think it was completely gone if you don't have the resource icons activated.))
All your bonus questions answered in the spoiler:
Piety is picked so rarely... basically only for Sacred Sites games - guess that's why no one has noticed it before.Religious Tolerance (SP): Cities with a majority religion also get the Pantheon belief bonus of the second most popular religion.
Mother Earth (Pantheon): +1 from each Copper, Iron and Salt resource.
So here's the bug: When there is no majority religion but a minority of followers as well as some Pantheon followers you'll get the benefit of the same Pantheon twice.
(the SP is awful and even though this bug makes it slightly less awful, this needs to be fixed.)
In this case that means +2 faith from these resources instead of +1. You can even see in the picture that the capital only gets +1 because it has a majority religion, whereas both of the southern cities both get +2 faith for the pantheon resources. You can use the Missionary to to spread the religion to Samoa from which point on it will only get +1 faith for it's salt.
I do not know if this is exclusive to Mother Earth Pantheon, but it seems very likely to me that the bug is with Religious Tolerance SP and therefore would work with all/most Pantheon beliefs.
I guess it's okay that a Pantheon counts/works just like a Religion, but obviously you shouldn't get the same Pantheon bonus twice.
(Also note that the iron and deer graphics have disappeared (guess it has to do something with the Maoi Improvement - but this definitely is disturbing as you'd think it was completely gone if you don't have the resource icons activated.))
All your bonus questions answered in the spoiler:
Spoiler :
Why is the Scout permanently embarked just off your coast?
-He's fog busting the two tile island there to prevent barbs to spawn and destroy my caravans.
Why did you build Maois over the Iron (and deer) tile?
-Because I don't need the Iron and the AI can't afford to buy it (it's only Warlord difficulty and everyone's in the negatives all the time). For the deer: The stacking culture bonus for adjacent Maoi is worth more than two Hammers to me (-1 for lack of camp and -1 for having chopped the forest (at least in this satellite city)).
-He's fog busting the two tile island there to prevent barbs to spawn and destroy my caravans.
Why did you build Maois over the Iron (and deer) tile?
-Because I don't need the Iron and the AI can't afford to buy it (it's only Warlord difficulty and everyone's in the negatives all the time). For the deer: The stacking culture bonus for adjacent Maoi is worth more than two Hammers to me (-1 for lack of camp and -1 for having chopped the forest (at least in this satellite city)).