Bugs, errors, and problems

Jaydn

Chieftain
Joined
Mar 23, 2008
Messages
89
I didn't see a thread that accomplished this so I thought maybe I'd start one. Not to add more work to deanej's plate but I think it would be easier to amalgamate any reports of stuff that may not be what the programmer intended.

I'll start off with a minor one:
Grammar error - Playing a game against Weyoun... when you meet him he says "Hello, I a Weyoun of the Dominion..." I guess its supposed to be "am"

A proplem that I have to fix that I am aware of:
Texture issue - if you play a game with that has both Terrans and UFP, some ships display the wrong textures, IE Terran Galaxy may not have yellow markings of UFP Sovereign may have yellow markings.
 
A small text error I just found while starting a Hirogen game: The Hirogen UB is named "Hunting Trophey". Should be "Trophy".

EDIT: And another one. The hint explaining Tachyon Detectors spells Tachyon as "Tacheyon".
 
Not really a bug, but a pet peeve of mine in this mod is that units can't enter hostle terrain (radiation, supernova, black hole) on their final move. Sometimes, I just want my ship there, even if it'll get damage/get sucked in, but it won't let me.
 
Those text fixes will be in the next patch. I'm winding down development on 2.0 in preparation for 3.0 (I'm already starting to queue stuff for it, such as returning engineers to their pre-1.14 functionality as I now know how to make it work). I do know that there is code somewhere that makes the goto function paranoid of hostile terrain. Unfortunately goto is the only method of moving units in civ; the keyboard and right-clicking just passes plots to goto.
 
So Love the new art and everthing about 2.0 so far. But a few bugs involving Klingons and the Klingion/Cardassian Alliance. First when ever I load a game for either I get the a blank tech advisor screen. Then when it loads into game, no UI! Finally when I used world builder to insert new units (such as the K'vot BOP) the game crashes and I get the usual windows error box. I had this no UI bug with the normal Klingons before downloading the latest patch but I didn't with the Alliance. However the patch seems to of extended this bug to affect them both now. I tested it to see if it was the new units themselves but both tests involving the Romulans and the Ferengi had no issues and I could use the world builder to insert the new units. Screenshots posted as well.
 

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I'm running XP and I don't even know what BUG, BUFFY and so forth are. Like I said it only seems to affect the Klingons and the Alliance. It also seems like a recent thing because I did have a game running for the Klingons but when I loaded that save I got the same error. Additionally I only downloaded the latest patch last night after finishing a game as the Alliance so what ever changed to break the alliance only happend in the last patch.

The only thing in my custom asserts folder are four small XML files that change leaders intros in the normal CiV4 game and those are in the text and gameinfo subfolders of My Games\Beyond the Sword\CustomAssets\xml and they have never affected Star Trek before.

I'll also be honest I tend to alter the CIV4UnitArtStyleTypeInfos XML file. Although all I do is say change:

<StyleUnit>
<UnitType>UNIT_LIGHT_IV</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_KBOP</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_KBOP</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_KBOP</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>

to:

<StyleUnit>
<UnitType>UNIT_LIGHT_IV</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_KVORT</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_KVORT</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_KVORT</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>

Also I have altered the Romulans in a similar way and they work fine.

I might try reinstalling the mod.
 
I'm running XP and I don't even know what BUG, BUFFY and so forth are. Like I said it only seems to affect the Klingons and the Alliance. It also seems like a recent thing because I did have a game running for the Klingons but when I loaded that save I got the same error. Additionally I only downloaded the latest patch last night after finishing a game as the Alliance so what ever changed to break the alliance only happend in the last patch.

The only thing in my custom asserts folder are four small XML files that change leaders intros in the normal CiV4 game and those are in the text and gameinfo subfolders of My Games\Beyond the Sword\CustomAssets\xml and they have never affected Star Trek before.

I'll also be honest I tend to alter the CIV4UnitArtStyleTypeInfos XML file. Although all I do is say change:

<StyleUnit>
<UnitType>UNIT_LIGHT_IV</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_KBOP</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_KBOP</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_KBOP</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>

to:

<StyleUnit>
<UnitType>UNIT_LIGHT_IV</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_KVORT</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_KVORT</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_KVORT</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>

Also I have altered the Romulans in a similar way and they work fine.

I might try reinstalling the mod.

Use
Code:
 tags to make your, well, code, appear as it does in the actual files. It helps readability and is especially important where indenting matters (like in XML, Python, etc.)
 
Okay fixed problem myself with simple reinstall. Does indeed seem to of being me messing with CIV4UnitArtStyleTypeInfos XML file.

EDIT: Okay although I've fixed the problem I looked further to see what the problem was. It does seem to of being making the Klingon Light 4 a K'vort Bird of Prey rather than the standard B'rel Bird of Prey. Curiously I encountered no problems when I decided to make the K't'inga class the Klingons Light 4.
 
I've installed the mod and came across a problem. It keeps telling me video's/movies are missing. And than it freezes. Any idea what i did wrong during installation?
 
I've installed the mod and came across a problem. It keeps telling me video's/movies are missing. And than it freezes. Any idea what i did wrong during installation?

Did you just install the 2.37 patch?

Did you copy the Art and the Sounds folders into your Beyond the Sword\CustomAssets folder?

Both of those might produce such an error...
 
So Love the new art and everthing about 2.0 so far. But a few bugs involving Klingons and the Klingion/Cardassian Alliance. First when ever I load a game for either I get the a blank tech advisor screen. Then when it loads into game, no UI! Finally when I used world builder to insert new units (such as the K'vot BOP) the game crashes and I get the usual windows error box. I had this no UI bug with the normal Klingons before downloading the latest patch but I didn't with the Alliance. However the patch seems to of extended this bug to affect them both now. I tested it to see if it was the new units themselves but both tests involving the Romulans and the Ferengi had no issues and I could use the world builder to insert the new units. Screenshots posted as well.

I just downloaded the mod, and I have the same problem with the UI. It isn't there. No city screen, mini-map or anything else. I can access the advisors using F1, F2 ect, but nothing on the main screen.

I'm running XP and I have BUG installed, but Planetfall, FFH2 and CIV all work fine.


Also: The manual is in a folder called "manuel"
 
Okay fixed problem myself with simple reinstall. Does indeed seem to of being me messing with CIV4UnitArtStyleTypeInfos XML file.

EDIT: Okay although I've fixed the problem I looked further to see what the problem was. It does seem to of being making the Klingon Light 4 a K'vort Bird of Prey rather than the standard B'rel Bird of Prey. Curiously I encountered no problems when I decided to make the K't'inga class the Klingons Light 4.

I think it may be because of how the UU are defined for those races. If a Light 4 is where the UU appears, you shouldn't have an entry in the CIV4UnitArtStyleTypeInfos for Light 4.
I ran into the problem when making the models, I got the exact screens you did as well as the crashes... my problem was the CIV4UnitArtStyleTypeInfos pointed to entries in the unit ArtDefines that didn't actually exist.
 
Having installed the mod according to instructions I now get a purple square for a leader; similarly, when loading apenpaap's Expanded modmod, all the advance icons are little purple squares.
 
Installed full StarTrek2.0 + 2.37 Patch, following the instructions provided.
Running the vanilla application (BTS 3.19), I then loaded the StartTrek mod.
Whilst initialising the following error occurs :

"GFC Error: fails to initialize the primary control theme"

It may be fonts related but I cannot be entirely sure. Attached are my logs that may hold the key to the problem but I'm not experienced enough with the game mechanics to know what they mean. (It is somewhat concerning to note that the logs appear to complain alot about missing info types, although I've seen similar in other working Mods:confused:)

Hope someone can help resolve my problem, thanks!
 

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Did you update using the in-game installer or by downloading a patch off of CFC?

Anyway, according to Kael's FFH Bug Thread:

1. "GFC error: failed to initialaize the primary control theme" error loading the mod. You will recieve this error if FfH isn't installed in the correct location (under Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods). If you don't have Civ4 installed to that location just make sure the FfH is installed in the same directory as Final Frontier, Age of Ice and the other mods that came with BtS. Also make sure you have installed the full mod and not just the patch.

While these aren't the same mods, I tend to assume the same would apply here.
 
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