Build a Better Rome: A New Rise of Rome Scenario

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Jul 28, 2006
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Hi again, gang. Are you disappointed with the Rise of Rome scenario that came with Warlords? Well, I am, and I’ve set out to create my own Roman scenario. I essentially want it to be a composite of Civ 3’s Rise of Rome, Greek World in Civ 4, and RR in Warlords, but with a bigger focus on realism and historicity.

I should say that this is not meant to be a humongous mod; the good folks over at RFRE (who are doing an excellent job, IMO) will be able to out-do just about anything I could come up with. What I want to make is more of a scenario than a full-blown mod, though I’m not at all opposed to rule changes and new additions.

The game will cover the period of Rome’s climb to power, from about 500 B.C. onward. Since this is basically a Rise of Rome scenario, I won’t be doing much with the period of 180-476 AD, at least for now. I’ve used some of TAM and Greek World as a basis, and I’ve already extended a huge map I found here on CFC to include Persia. Right now, I have most of the cities placed and am working on getting all the buildings and city details ironed out.

I have not given much thought yet to technology changes, although I will probably either:
1.) use the default Civ 4 techs
2.) copy Civ 3’s RR techs, and add a few of my own.

For units, I’ll probably just stick to the basic ones in the game, with maybe upgrades using the same graphics, e.g., Legionary I, II, and III, like in Civ 3. I might rename a few to make them fit better. There may be a few building additions (e.g., the baths) depending on what graphics I can find. Religions have been renamed to include prominent ones of the era, e.g., Greek Mythos. And of course, I will implement civ-specific great people. No Scipio-born-in-Carthage business.

Civilizations will include Rome (of course), Macedon, Greece, Egypt, Carthage, Gaul, Britannia, Germania, Persia/Parthia, Etruria, Scythia, and possibly Armenia, the Huns, and Goths (if I expand the time frame later).

Screenshots:



It's a little spotty right now, as I've yet to fill in all the details, but it gives you an idea of what is to come.
 
Never thought of that...:D That's starting to become a lost art.
I couldn't implement many of the features I want as easily, though, so I'm afraid I'll have to stick to Warlords.
 
After further consideration, what I think I'll do is make two scenarios, just like in Civ 3: one that is the Rise of Rome, the other Fall of Rome. We could just take from C3C things like techs, units, etc., to help (though with improvements).
 
Sounds good! The idea of conversion civ3 scenarios to civ4 surely has potential.
 
So now that the new expansion has been announced, should I keep making this for Warlords or wait and use BtS?

I'm inclined to keep going.
 
IMO you should just continue with the Warlords version
 
if i may recommend a Macedon ruler, I'd say Phillip V. He was the great king that attempted to retake Alexander's empire and revived the dormant phalanx. he was the king that when he invaded greece, the romans stormed in and proved that his phalanx were obsolete.
 
So now that the new expansion has been announced, should I keep making this for Warlords or wait and use BtS?

I'm inclined to keep going.
Keep going man ;)
But I admit that u propably should also consider, what changes you are going to include into the scenario and how hard it would be, to update to BtS. So if you do no or only a few small changes in python or sdk, then I don't see a real cause why to wait.
If you are messing around with those things a lot, it might get really tricky to update
 
NOOO! no SDK changes!!! if the SDK is changed, Mac users will not be able to use the mod!
 
Well, rats. I have to use Mexico's modified SDK if I am going to use Civ-Specific Great People. Otherwise, we'll see Hannibal born in Thebes!
 
aw crap. there goes my entire expectation of the friggin mod.

perhaps you could release a version without SDK changes?
 
Yes, that would work... you'd just get the annoying GG bug, where the names are not civ-specific. But it wouldn't change any of the other features I plan to implement (so far ;)) and the scenario itself would not be fundamentally altered. So yeah, I might just do that.
 
Wht do you mean by Greece in your civ list? Greece didn't exist, unless you mean the Chremonidian League.

P.S. I suggest you start in 280, since Rome was a bit more developed and you can have Epirus, Armenia, and Parthia as factions with Pyrrhus as a Great General in Italy. Just a thought.
 
"Greece" is meant to represent the Greek city-states. Call it the Athenian (Delian) League, Hellas, or whatever is appropriate. Actually, it's a bit ahistorical, since there were major wars between the cities that can't be easily replicated here, but since it will be designed around Rome, I hope that won't be too much of a disadvantage.

The idea is that Macedon swoops in and takes over Greece during the game (like in Greek World), but the Greek colonies remain independent. This is all still in the fleshing-out stage right now.
 
actually, for a long, long time i have been working with the Rise of Rome and Greek World mods trying to improve them and merge them.

What I thought is to start around 350 BC and work your way down. The map I always pictured were a complete Greek World with the stuff added in the Rise of Rome plus new civs (like celts, babylon, persia and india) along with units and stuff. Oh, and I changed phalanx's attack to 6 and spearman to 5 (more accurate if you ask me)

If you need any XML help or just raw labor I'm open. Of course its your mod, do with it what you like.
 
All right, so it's been a month and I haven't done much. My new World War II scenario is partly to blame ;) as it's another C3C conversion. But now I have more experience with python and I can go back to working on Rome.

So I'll put a question to you: which is more appealing, a scenario that covers just the rise of Rome (~500 BC to ~30 BC) or the entire span of the Roman Republic and Empire (509 BC to 476 AD)? Personally, I'd prefer the latter, but for something of that scale it would be complex to do. I'm up to the challenge, though. :D

Keep in mind that this isn't supposed to be as huge a mod as, say, RFRE, and I want to keep the download size reasonable ( < 10 MB compressed in 7-zip). What do you think?
 
It sounds good, but 500-30BC scenario is more realistic ;)
 
Well, keep in mind that Greek World extends to 622 AD, so some of that can be eliminated if we limit the time frame.
 
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