Build and tech ordering for Deity/Questions/Need some advice

RedKi-rr

Prince
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Apr 15, 2010
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Which build and tech ordering is usually work good for Deity (standard settings) at start?
Assuming that our start is average and barbs are our neigbors (lets 2 cities will spawn if you don't fobgust, this usually happen at Island_Sea). For example, in BFC we have 6 forests (3 grass, 2 plain, 1 green hill), 2 flood plains and 1 wheat, 2 green hill, 1 brown hill, 4 grass, 4 plains. City near river, no horses neither bronze are hidden.
Should we build worker first and chop all forest asap? Should we build a lot of warriors for fogbusting? Should we beeline libraries? Should we build cottages? What will you do in this sictuation? What if our happy cap 4 or 6 (charismatic leader)?
What is usually best for next 30-50 turns as general strategy assuming that simultaniously either we reseacrh archey, build mass worriors or connect brozne/horses with second city?
Also it's interesting to know your usual build and tech paths (please add to comment settings as well).

I would be very grateful for any comments.

P.S. Honestly, I so frustrated with this barbs at Deity, that alone I don't know what do:crazyeye: I tried a lot of times and now I would like to apply scientific approach))
Last time (not scientific approach yet) I played with Monty, build baracks and started archers, I build 5 of them, I won all battles (luckily), but there were so many barbs and I sit at my BFC. Eventually i built 2 city ~ at 1700BC, and half researched writing. Also I built 2 workers.
Interesting - how that game could be improved? Actually, I didn't scout much. Farmed wheat flood plains, almot didn't whip. Build ordering kind of - worker->baracks->archer->archer>worker->archer->acrher->archer->settler.
Tech ordering kind of - agri->archery->minig->bw->wheel->pottery->writing.
 
Yip you always start with a worker first, unless you need to do a workboat.
Archery is usually not recommended as it is a dead end tech, if you are Monty you should make use of barracks + cover warriors hidden in forests instead (if you don't find horses/copper). Archers + barracks = waste.

Normally if you play a map where you meet AIs earlier (the norm on Deity), they cover some areas of barb defense for you. The others you can fog bust.
You can make it easier for yourself if you pick a leader with good starting techs (Agri, wheel, mining), and avoid those with hunting, mysticism.
Then If you have animals nearby, try AH. With many forests (esp on tiles where you want to get rid of them like hills) BW.
But i would try to avoid getting used to early archery, some players like it, but imo it is rarely a good choice.
 
As far as barbs go, usually you have time to hook up either horses or copper before the barbs are at your door.

Decide which is the most useful and research either AH or BW. If there are horses or copper within reach then go for that. If not then decide whether or not you can hold them off with well-placed warriors ( only possible if there are just a few barbs ).

As a last ditch move, tech archery and fortify archers in key positions.
 
@Mylene, AbsoluteZero, thanks for your answers and advice!

I tried worriors with covers, but they are rather weak. Archers with first strike are uch better. Also, where should i put them? How far from borders? I usually fortify them on forested hill near my borders, but barbs just ignore them and go for pillaging. Probably I should put them 2-3 tiles away?

This map is usually rahther crowded with barb, espesially if AIs are far. So, protective archers help good, at least if you are not unlucky with barbs (~10 archers and 5 warrior for two sides).

Probably I should build fast settler and build the second city asap near horsres/copper. In that game copper was near my BFC.
 
Are you playing any special settings?
Deity barbs are annoying, but it isn't *that* bad usually unless you put it on raging...large/huge maps?
Maybe you should just try a normal pangea :)
 
I haven't any spicial setting. Just Islnad_Sea and Wardlords (but latter doesn't make much sence I think, but who knows), well, and huts on. This map has rather huge landmass. At fractal and pangea maps I usually don't researh archery. Althought when I lucky enough with AIs I almost haven't barb at Island_Sea.
 
If there are not many Ais near (you can usually tell by 3000 BC with scouting) i'd certainly go archery. If it's really bad invest in a good road network to resources and your second city too. Warriors are good for fogbusting but apart from that they're useless as you can't really rely on them against barb archers. And if the area to bust is too big you lose more from all those hammers you sink in warriors than you gain from beakers saved.
 
One of the problems is the map type. Inland Sea has a lot of room to expand into. Consequently lots of room for barbs to spawn in and they can come from all directions making it hard to fogbust.
 
@Dirk1302, thank you again!

@All,
Also I did about 20 tests building GW (250 Hammers and GE points againts 5*25 Hammers + 100 Beakers). It's possible to build it at 2500BC +-200 years. With Industrious trait at 2700-2500BC, with Gandhi at 2400-2300BC. Barbs usually enter at 2500-2300BC. AI did beat me only once (at ~2350BC), barbs did beat me about 3 times, once they enter at 3000BC (but it was really bad luck and my mistake). So, building GW is not totally gamling... Taking into account that some starts on Deity in Warlords are almost unwinnable we can add to this percent the percent of lost GW. My current goal is to play with a non-random leader, so GW is OK for me.

Usually when I rely on copper and horses they are very far (about 10-15 tiles from capital). So, archery asap is like doom for me%) Among non-Industrious leaders Cathy always gave me some kind of better start. I don't know why) Also I think I need some tests without GW and improve my scouting and fogbusting skills...

Turning back to the topic of the thread. When (years or turns or techs) should the second city be built? If there no gems/gold/silver near, but there are some food. It's rather important question. Since if you build it early the research is delayed...

@Sleepless, I completely agree with you. But where should the resourses (hammers,beakers) be invested? Several archers, GW or chariots and axemen? When I build acrhers I'm just falling back in techs greatly, GW can be built in time only with 1/3 of leaders. Need more tests I think) BtW, I checked that "unlucky" game with Monty. There were killed 11 barb archers and 8 barb warriors. But in that game, besides my poor scouting, my neibghor Freddy built GW...So all the barbs come to me)

P.S.
It is a shame to me...
Island_Sea = Inland_Sea (for a long time I read this as the first one%))
Diety = Deity (no comment, Deity is for dieing, so Diety)
attemt = attempt (I saw that Google translated it, but didn't see that it corrected)
At least my English is improving step by step, like my game as well))
 
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