Creepy Old Man
Warlord
- Joined
- Oct 10, 2010
- Messages
- 295
There've been a few times where, for various reasons, I dig myself into a serious happiness hole. Most recently, I conquered a size 26 city from Siam, which had no happiness buildings in it. Doing so apparently provoked England to declare war on me, depriving me of the whales and ivory she had been trading to me. Thus, I fell from positive happiness into significantly
livid conditions.
I often have every possible happiness building build in every city, so I can't rush buy a colisseum to save myself. Trading with a guarded or hostile neighbour to get a luxury can be horribly expensive.
I have an objection to selling cities to AIs. Yes, this is - according to game mechanics - the most effective way to convert unhappy cities into something useful. But this betrays my own attitude that growth is equated with success in an empire-building game, while being seriously immersion breaking for me. If the Americans are upset, they'll become happier by selling New York to the Japanese?
This game, in my opinion, really needs another way to generate happiness. How about if cities could "build" happiness, the same way they build wealth, research, and culture? You could set any city to building happiness, and each
hammer could turn into 0.25
happiness.
Naturally, one would only use this as a temporary solution. Your civilization would suffer many cities were continually "wasting" their production alleviating your happiness problems. But I think that it would really help the game to have a way to escape the crippling effects of sudden livid citizens.

I often have every possible happiness building build in every city, so I can't rush buy a colisseum to save myself. Trading with a guarded or hostile neighbour to get a luxury can be horribly expensive.
I have an objection to selling cities to AIs. Yes, this is - according to game mechanics - the most effective way to convert unhappy cities into something useful. But this betrays my own attitude that growth is equated with success in an empire-building game, while being seriously immersion breaking for me. If the Americans are upset, they'll become happier by selling New York to the Japanese?
This game, in my opinion, really needs another way to generate happiness. How about if cities could "build" happiness, the same way they build wealth, research, and culture? You could set any city to building happiness, and each


Naturally, one would only use this as a temporary solution. Your civilization would suffer many cities were continually "wasting" their production alleviating your happiness problems. But I think that it would really help the game to have a way to escape the crippling effects of sudden livid citizens.