Minor Annoyance
Deity
Internal trade can be weird. A guide recently posted on building victory wonders faster suggested setting routes to the building city and then scrapping all the factory building in other cities. This would increase the production difference between them and thus increase trade. It occurred to me that if you had the virtue that gave production from population you could also benefit if you could kill off the population and that would increase production trade. That's effing crazy.
Here's one solution I thought of. Have all internal trade be the same regardless of output difference, but have every food and production building have the autoplant's effect of adding to trade. Then you'd need cities with buildings to trade lots of production instead of empty cities offering the most.
Here's one solution I thought of. Have all internal trade be the same regardless of output difference, but have every food and production building have the autoplant's effect of adding to trade. Then you'd need cities with buildings to trade lots of production instead of empty cities offering the most.