[GRAPHICS] Building Factory

unartis

King
Joined
Aug 10, 2006
Messages
642
Location
Southern-East Hungary
I've created many buildings and wonders over the years for my ownf game mods, and I want to make them available and usable for the civilization fanatic community, similar to the Resources factory.
 

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I've uploaded new farm buildings to utilize pigs, poultry and fish:
 

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Ministry Of Defense PACK
This building pack is designed to replace the US Pentagon.
European Defense Agency, the British Ministry of Defence, the Ministry of Defense of the Russian Federation and the Ministry of National Defense of the People's Republic of China.
 

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Hi all,
I brought some more food processing related buildings, I will upload them to the download files soon.

Cattle farm and Dairy farm: I used the same graphic, just changed the color of the cattle

CattleFarm_LG.jpg
_50x40.jpg
DairyFarm_LG.jpg
DairyFarm_50x40.jpg
 
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For the food processing plants, I used the graphics of the original manufacturing plant file of civ III, which I reworked.
Cannery for processing fish resource, chicken processing plant for poultry processing, pork processing plant for pig resource and beef/cattle meat processing plant and milk processing plant for cattle resource.

original file:
manufacturingplantlarge.jpg


new processing buildings:
Cannery_LG.jpg
ChickenMeatProssPlant_LG.jpg
Pork_ProcessingPlant_LG.jpg
CattleMeatProcessing_LG.jpg
Milk_ProcessingPlant_LG.jpg
 
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... and as an addition, a chocolate factory, suitable for cocoa processing
...this file is my old work...
 

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Yes! I can definitely work some of those buildings into my mod.

I just forgot how to do that though. Gonna have to read up on adding buildings. It's been so long since I've done that haha!
 
Yes! I can definitely work some of those buildings into my mod.
Then I will make this new package available for download soon...:lol:

I just forgot how to do that though. Gonna have to read up on adding buildings. It's been so long since I've done that haha!
In the firts step, the graphic files in the 'City Screen' directory should be inserted into the buildings-large.pcx and buildings-small.pcx files.
...
After that, in the PediaIcons.txt file located in the text directory, insert and set the appearance of the new building row so that it appears based on cultural affiliation (CULTURE) or period (ERA) or simply (SINGLE), here you must also enter the number of the building, so that the the given building in a row.
...
After that comes the civilopedia description.
...
Finally, you have to create the new building in the editor, the appearance of which you have to find in the drop-down menu, which you previously recorded in the PediaIcons.txt file.
 
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