BuildingProductionModifier ...? (workshop)

If you've tried the things on the Common Checklist, could you provide more details about the problem you've encountered? In my current game it appears to be working:

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Hmm... all my cities with workshops actually had been building wonders -- it does not seem to work for wonders. My bad, I thought wonders were buildings. :crazyeye:

PS: How come 1.04 crashes stuff for 1.01 games? Is there any way I can hack something together to use new versions with my game?
 
Savegames generally work with a specific version of Civ (including mods). Loading saves on incompatible versions of Civ usually crashes the game. I think this because of whatever method Firaxis uses to store temporary data. I update mods between finishing one game and starting the next.
 
So..... wonders aren't buildings?

Right. Units, buildings, and wonders are different categories. Weird, huh?
[Also, I'm not sure if workers and settlers and other civilian units count as "military" units for milprod bonuses.]
 
Sounds like a case of making the code simpler because the naming doesn't look pretty.. Firaxis should have made "wonders", "non-wonder buildings" and "buildings", instead.
 
Wonders = anything which is limited to 1 per player or map
Buildings = everything else

I personally think the odd part is projects. They should be categorized with wonders, just with a "cannot hurry with great engineer" flag set to true. I don't see any reason to have projects separate.
 
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