Buildings in the wrong places

CivilizationAce

Warlord
Joined
Jan 17, 2017
Messages
240
upload_2017-4-17_16-48-19.png

As you can see the buildings in my encampment are overlapping. I've made replacements for the Barracks and Armory and want to use different art, so I set them to use University and Synagogue respectively. The problem is that they seem to know where they want to be, rather than in the place of the buildings they replace.

Anyone know how I can set where they appear please?
 
For now I'm going to assume that either it can't be done (yet) or that it would be way more work, given that I have zero experience of civ model editing, I've found an acceptable compromise, at least for now.

Thanks for any thought you put into it and if you do come up with a solution I'd still be interested.
 
I also experienced similar issues when placing certain buildings in districts they don't belong in. The only way to be sure is to test, it seems. I don't see an easy way to move a building to a different location in a district.

Some things work out okay. For example, I made an "Obelisk" building in the Holy Site district and used the obelisk object from the Sphinx improvement. It appeared smack in the middle of the Holy Site district, where there's a convenient base roughly the size and shape necessary for it (I can show a picture of this later, when I have access to my PC). Trial-and-error seems to be the best option.

Something like this:

M04czKW.jpg
 
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The placement of 3d modelled buildings within a district appears to be essentially hard-coded within the district "grid". So when you copy a building from one type of district to another, the building is placed in the same relative position within the district. But Firaxis does not seem to place Building_Level_1 for a district always at location XY within all districts. So the library may be placed at XY in a Campus, but a Shrine may be placed at YZ, and a Lighthouse may be placed as position AB. This is all I learned from watching Sukritact model and place his custom building for Mali's Unique District. Beyond this I know nothing.

In order to copy the 3d art of an existing building and then re-position the model within the district I think you would actually have to copy the definition file for the existing Firaxis-made building, and then edit its placement position within a district directly as part of the new artdefinition you have created by copy-pasting the original definition.
 
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