I looking for ideas on how to get to Astronomy fast by managing the Tech path and a few judicious bulbs.
Assume an Immortal Standard Fractal Map Normal Speed (couple of continents).
Assume Dutch (basically I want to rock some East Indiaman)
Assume you don't get the Oracle
Typically I'll win Lib and take Astronomy as my free tech. Along the way, I'll use a pair of great scientists to double bulb Education, and a 3rd scientist for an Academy.
My tech path is usually something like: Currency-->CoL-->CS-->Paper-->Edu-->Lib
Along the way, I'll grab Machinery & Optics by trades
Since Astro only requires Calendar & Optics, is there a smart way to skip lib and bulb something like machinery & Astro?
Thanks in advance--Frisbee
Assume an Immortal Standard Fractal Map Normal Speed (couple of continents).
Assume Dutch (basically I want to rock some East Indiaman)
Assume you don't get the Oracle
Typically I'll win Lib and take Astronomy as my free tech. Along the way, I'll use a pair of great scientists to double bulb Education, and a 3rd scientist for an Academy.
My tech path is usually something like: Currency-->CoL-->CS-->Paper-->Edu-->Lib
Along the way, I'll grab Machinery & Optics by trades
Since Astro only requires Calendar & Optics, is there a smart way to skip lib and bulb something like machinery & Astro?
Thanks in advance--Frisbee