burlicconi
King
We have been talking for a while, but now it's official
Participants, in the turn order, are:
1)Burlicconi: Hayana Capac (Inca) GMT + 1
2) Unkle: Tokugawa (Japan) GMT + 2
3)Shifty: Montezuma (Aztec) GMT - 5
4) Indovinelo: Mansa Musa (Mali) GMT -7
5) Slaze: Victoria (England) GMT - 8
6) Shogu: Justinian I (Byzanty) GMT + 1
Last relevant turn: 3360 to shogu
This will be PBEM game for 5-7 players, and we are searching for 1-3 players more. Settings are listed below, and some details are left for discussion.
* Version: BTS 3.13
* Difficulty Level: Noble
* Map: Fractal
* Size: Standard
* Climate: Temperate
* Sealevel: Medium
* Era: Ancient
* Speed: Normal
* Victory types permitted: All
* Game Turn Limit: 0
* City Elimination Limit: 0
* AIs: None
In- game preferences:
* Tech Trading: On
* Barbarians: ON
* Goody Huts: ON
* Vassal States: NO
* Random Events: YES
This game will last months, so if you don't have patience, please don't start. In order to make game as quick as we can, we'll try to make optional player's turn schedule. So, every player must write his time zone. If you don't know which time zone is yours, THIS will be very helpful.
This game is planed to play about one turn per day. Of course, if it can be quicker, it's great. The best way to do this is to play your turn immediately when you receive the save. If you can, of course. We all have our private life and it's quite reasonable that we sometimes will not be able to play our turns for hours, even days sometimes, but when we can, play it immediately
If we all show good interest, maybe some multiplayer session will be organized, which will much increase the game speed.
*Like all good and honest players
we will make some pre- game deals.
For example, you can not contact leader if you don't meet him in the game. This is to make things naturally.
*Also, if two civs are in war, they can not gift cities to any third party. This is to avoid the scenario when player A is very close to capture city from player B and then player B gift his city to player C who isn't in war.
*No war for first 20 turns!
And, after declaration of war and eventually peace, players which were in war can not trade tech between themselves for next X turns.
*If some player thinks that he can add some new deal, please feel free to share your thoughts with us
*********************************************************
So, our leaders are:
Shifty: Montezuma (Aztec) GMT - 5
Burlicconi: Hayana Capac (Inca) GMT + 1
Atillathewin: Bismarck (Germany) GMT - 4
Unkle: Tokugawa (Japan) GMT + 2
Shogu: Justinian I (Byzanty) GMT + 1
Slaze: Victoria (England) GMT - 8
When game starts, I'll keep information about last relevant turn.

Participants, in the turn order, are:
1)Burlicconi: Hayana Capac (Inca) GMT + 1
2) Unkle: Tokugawa (Japan) GMT + 2
3)Shifty: Montezuma (Aztec) GMT - 5
4) Indovinelo: Mansa Musa (Mali) GMT -7
5) Slaze: Victoria (England) GMT - 8
6) Shogu: Justinian I (Byzanty) GMT + 1
Last relevant turn: 3360 to shogu
This will be PBEM game for 5-7 players, and we are searching for 1-3 players more. Settings are listed below, and some details are left for discussion.
* Version: BTS 3.13
* Difficulty Level: Noble
* Map: Fractal
* Size: Standard
* Climate: Temperate
* Sealevel: Medium
* Era: Ancient
* Speed: Normal
* Victory types permitted: All
* Game Turn Limit: 0
* City Elimination Limit: 0
* AIs: None
In- game preferences:
* Tech Trading: On
* Barbarians: ON
* Goody Huts: ON
* Vassal States: NO
* Random Events: YES
This game will last months, so if you don't have patience, please don't start. In order to make game as quick as we can, we'll try to make optional player's turn schedule. So, every player must write his time zone. If you don't know which time zone is yours, THIS will be very helpful.
This game is planed to play about one turn per day. Of course, if it can be quicker, it's great. The best way to do this is to play your turn immediately when you receive the save. If you can, of course. We all have our private life and it's quite reasonable that we sometimes will not be able to play our turns for hours, even days sometimes, but when we can, play it immediately

If we all show good interest, maybe some multiplayer session will be organized, which will much increase the game speed.
*Like all good and honest players

For example, you can not contact leader if you don't meet him in the game. This is to make things naturally.
*Also, if two civs are in war, they can not gift cities to any third party. This is to avoid the scenario when player A is very close to capture city from player B and then player B gift his city to player C who isn't in war.
*No war for first 20 turns!
And, after declaration of war and eventually peace, players which were in war can not trade tech between themselves for next X turns.
*If some player thinks that he can add some new deal, please feel free to share your thoughts with us

*********************************************************
So, our leaders are:
Shifty: Montezuma (Aztec) GMT - 5
Burlicconi: Hayana Capac (Inca) GMT + 1
Atillathewin: Bismarck (Germany) GMT - 4
Unkle: Tokugawa (Japan) GMT + 2
Shogu: Justinian I (Byzanty) GMT + 1
Slaze: Victoria (England) GMT - 8
When game starts, I'll keep information about last relevant turn.