Teodosio
Warlord
- Joined
- Mar 3, 2002
- Messages
- 292
The guide is much clearer nowI updated the guide. I hope it's a bit more readable now.

Do you like this Childrens' Creche button?
The guide is much clearer nowI updated the guide. I hope it's a bit more readable now.
Here they are the buttons for the Biology Lab, the Research Hospital and the Infirmary (Genetics - my own concept - comment please and don't forget the XML file!!).
1- Which color theme did you use for the "pressure dome" and "recycling tanks" buttons? Is it 659888?
2- Which color themes can I use for "recreation commons", "command center", "maintenance bay" and "genejack factory"?
I would suggest "physics/conquer" for the "command center" and "industry/build" for the "genejack factory", the "maintenance bay" and all the other factories too. Don't know about "recreation commons".
Could you please color gray or highlight in some other way in the first post the buttons that have already been made?
Please remember the XML fileThanks! You read my mind on the Infirmary button.![]()
That was my idea as well, but now that you say it I think it's more correct to go with the command center theme: the Maintenance Bay provides too great a benefit to treaded units to be ignored, it is more a training facility than a factory. I will probably use the image you attached.One idea I had was to use an adjustable spanner. I have an icon of that derived from System Shock 2.
i'd be game to try doing the upgrades and weapon options.
Some new buttons are in attachment.
About the Conquer/Physics theme in general: with your permission I think I will make some more experiments. The idea of adding two shadows doesn't sound good to me, it seems more correct to add a single shadow effect using the right settings.
A little question: which color theme did you use for the "Ultraponics" tech?
Last thing: I tried to make the "network node" and the "hologram theatre" buttons with Discover White using the standard guide and they don't look bad compared to the others... what do you think?
I have made another experiment with the Discover theme. Since the lighting effect makes the buttons too white, the straightforward solution is to reduce the Intensity. I have re-made the "Network Node" button using intensity 0.70 instead of the default 0.90, getting a darker icon. The result is in attachment. I have NOT remade the "Hologram Theatre" button that is still with 0.90 intensity.Judging from my own experiment with the Virtual World button, the lighting effects make the button too uniformly white. I'd like to experiment with the lighting effects some time.
No no that was correct, "light intensity" is set at 0.90 in the guide. Perhaps you are confusing it with "material brightness" that is indeed set at 0.80. From the guide:I'll have a deeper look at the Discover theme. For now thanks for the rec commons button.
You say 0.90 intensity btw. Is that a type? The guide says 0.80.
"Light intensity" is the most direct approach to get a lighter or darker button. If the intensity is set to a very high value the icon becomes essentially white; if it is set to 0.00 the icon becomes black.Filters/Light and Shadow/Lighting Effects/Light: Point type light; X-Pos: 0,50; Y-Pos: -0,20; Z-Pos: 1,00; Intensity: 0,90
Filters/Light and Shadow/Lighting Effects/Material: Bright: 0,80; rest 0,00
I think your idea was correct and that "light intensity" is the key.Maniac said:This is also a problem with the red Conquer colour btw. The effects don't seem to have that much of an effect. Perhaps there is a solution for this (increase the lighting effects or so?), but being a graphics noob, I wouldn't know what it would be.
Ok. I have attached the "Hologram Theatre" and "Network Node" buttons, made using the standard settings (light intensity 0.90). You can see a preview in the screenshot attached in this post.So I'd say it's no longer necessary to find a different set of values for the Discover theme.
I'd love to have a closer look at your Hologram Theatre button btw.
On the button thing: is it normal that in patch 8b the Ruins use the deer button?
No problem. Keep in mind in any case that filenames are case-insensitive in Windows, so for example if you reference them completely in small-case in the XML it will still work.Could you please use that modernized naming convention too, when you have to give a new file a name anyway?
New buttons attached.
I have seen you have re-done the "Virtual World". I have attached another version, where the round border is thicker, as it is in other buttons ("Temple of Planet" for example). In this way the button is more consistent with the others.
I have noticed too that you have added the border to the "Park" button I previously submitted. I should say that that work was a bit raw, as it was my first full-square button, and indeed it didn't fit exactly in its border in the city screen (screenshot in this message). Now I have re-made that button making it fill exactly the proper border, whitout having to add a border myself. It looks good on the city screen and much better in the datalinks.
Check that in the attached screenshot, where it is displayed my own concept for the "Hydro Plant" too.
I will now make some experiments with the Conquer/Physics theme. Which graphical settings did you use for the "Dimensional Gate"?
You have a point. I will explain why I tought of adding a thick circle: I have noticed that many buildings buttons in SMAC have frames and there are mainly three types of them: house-shaped frames (with either round or triangular top), beaker-shaped frames and circle-shaped frames (they are indeed for Chiron-related building). What hits me is that all these differently shaped frames have the same thickness. So it seemed strange to me to have a button with a thinner frame, it seemed at odd with the others. Anyway I don't feel very strong about it so you can chose the one you preferThe thick circle is the symbol for Planetmind, or a little broader the planet Chiron, or even broader: Ecology. The Virtual World is a virtual world, so that way I guess you could argue there is a connection to Chiron, but for the rest the facility doesn't have any connection whatsoever to Planet or Ecology.
I will explain the problem. This is a general issue with full-square buttons such that you might want to modify the related part in the guide after you read this.I agree the button not having a frame makes it look more consistent in the datalinks. I wonder though, what changes did you make? I haven't yet put it in the game, but at first sight it seems that the size of the icon is the same and no pixels have been turned transparent.![]()
I am saving all the xcf's for the original buttons and the other material I have used for all the buttons I have made. I have attached the entire pack related to the "Hydro Plant".Looks great!
I think the Hydro Plant belongs to the Enclosed tech theme though. Did you save an xcf file before starting to applying the foreground colour?
Where did you get that Watermill icon from btw? I'd love to have an xcf of that. Might come useful for other stuff too.
Btw, I noticed there are two transparent pixels to the upper right of the plus and minus. Do you see those? Is that intentional by you? Seems kinda strange.
I will soon present a small experiment about thatI followed the guide on the Conquer theme.
Anyway I don't feel very strong about it so you can chose the one you prefer![]()
To solve the problem I had to modify the original SMAC button making it a perfect square before applying all the other processing steps. The new version now fits perfectly because height and width of the icon (the orange part) are the same.
Tell me if it sounds clear![]()
I am saving all the xcf's for the original buttons and the other material I have used for all the buttons I have made.
The small dots at the top of the plus and the minus come from another SMAC button, xfac038.pcx. It is included in the pack too.
I have painted the "Hydro Plant" with the Terraform color because putting dams on a river is indeed a terraforming work. Our "Hydro Plant" has the added function of providing fresh water in those bases where there isn't another source, but that function has always striked me as weird, not really right.