MassRiflemen
Dr. Draftingstein
- Joined
- Oct 19, 2022
- Messages
- 114
Hey there, I've encountered something I've never seen before.
When I add enough custom resources, the Kmod Base Engine starts displaying the wrong icons and colors for Happiness, Unhappiness, Health and Unhealth.
no custom art was used or imported for anything in the variant.
I can add up to 38 custom resources.
After that the Atlas shifts
Thankfully I was able to roll back the last four and least needed resources (Nanofibers from Space Elevator, Pre-Charged Ultracapacitors from Three Gorges, etc), but I would to like to add them back without a DLL change (I hate touching DLLs).
EDIT:
And again, for the record, I have not even begun to import custom art (Cacao still using stock Spices art).
Example
<BonusInfo>
<Type>BONUS_CACAO</Type>
<Description>TXT_KEY_BONUS_CACAO</Description>
<Civilopedia>TXT_KEY_BONUS_MUSIC_PEDIA</Civilopedia>
<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
<ArtDefineTag>ART_DEF_BONUS_SPICES</ArtDefineTag>
When I add enough custom resources, the Kmod Base Engine starts displaying the wrong icons and colors for Happiness, Unhappiness, Health and Unhealth.
no custom art was used or imported for anything in the variant.
I can add up to 38 custom resources.
After that the Atlas shifts
Thankfully I was able to roll back the last four and least needed resources (Nanofibers from Space Elevator, Pre-Charged Ultracapacitors from Three Gorges, etc), but I would to like to add them back without a DLL change (I hate touching DLLs).
EDIT:
And again, for the record, I have not even begun to import custom art (Cacao still using stock Spices art).
Example
<BonusInfo>
<Type>BONUS_CACAO</Type>
<Description>TXT_KEY_BONUS_CACAO</Description>
<Civilopedia>TXT_KEY_BONUS_MUSIC_PEDIA</Civilopedia>
<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
<ArtDefineTag>ART_DEF_BONUS_SPICES</ArtDefineTag>
Last edited: