Buying CiV III on Steam

caesar007

Chieftain
Joined
May 7, 2005
Messages
14
Hey,

I noticed you can buy Civ III on steam for like 5 dollar/euro ... what exactly do you get ? It says "complete version" .. but does that include the updates/patches and such ? And can you download it from steam or is it a physical cd they send you ?

Also right now I have winxp but what if I buy a new pc can I put it on the new system as well ?

And do you happen to know what the main differences are between civ II and civ III ? (i used to play civ I and now back to playing civ II )
 
It's a complete version 1.22. (Last patch to C3C was 1.21c, IIRC) Includes both addons, and, in fact, allows to play only second addon - Civ III Conquests (main menu suggests us to consider it a Civilization III Complete and not to bother). It's OK though, for C3C is the best choice anyway. So it's worth taking for sure.

Brief on what's new:
- Settlers build cities, roads and stuff are made by Workers
- No spies. Espionage is performed via special menu
- Civilizations have borders defined by culture of the cities. Produced by some of the buildings
- High culture can lead to stealing neighbours cities without war
- Units do not require shield/food support any more, only gold
- No guerilla around captured cities (((
- Strategic resources found on map are required for some buildings/wonders/units
 
I don't have the Steam version; if you don't get an answer here you might ask the Steam forums if it works on Win7/Win8. For the original CD versions I change the install folder for Vista and later.

I didn't play much CivII, but I recall a lot of the discussion when CivIII was first released:
- No caravans. Trade is civ-to-civ and managed through diplomacy screens.
- Two levels of wonders: Great wonders (unique) and small wonders (each civ can build one)
- Strategic and luxury resources. These are limited terrain add-ons that can be traded. Many military units require a strategic resource. Luxury resources
- Great leaders. An elite-level battle win has a small chance of generating a great leader which can either rush production or create an army.
- Armies. An army is like a land-based transport that you can nonremovably add 3 or 4 military units who will fight as one unit. In the default Conquests executable they also get free pillaging, an extra movement point, 2-tile scouting visibility and free pillaging.
- Culture. Religious and entertainment buildings and wonders generate culture which expands the land area controlled by the city. It is possible for a city to leave one civ and join another based on cultural pressure. In practice this is something to be managed during conquest not generally an offensive tactic.
- There are two culture-based victory conditions based on civ-wide culture and one-city culture.
- Espionage is not unit-based. It can be done via embassies and with more effectiveness after Espionage is researched in the Industrial age.
 
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