Hydromancerx
C2C Modder
Bumping for Thunderbrd to see. 

It seems like all disease is cured sometime in the middle of the biotech age. That just doesn't seem right to me. There will always be something new showing up that we can't anticipate. Does anyone have any ideas for future diseases? Courtesy of Ghost in the Shell I have an idea:
Cyberbrain Sclerosis(Requires Brain Machine Interface)
Cause:Random Chance with Bioenhancement Center
Spread: Low
Cure: Nanobiotics
Special Abilities
-40% Science
+5
+8
It will be oh so much more exciting once the alternate timelines like Biotech Age get fleshed out. So many things that can go wrong with prosthetic bodies...
In addition, I would think the proles of any self respecting steampunk empire should be particularly susceptible to black lung disease due to the ever-present haze of coal dust. I suppose it could happen to a particularly dirty normal town too.
Or is only for virulent diseases.
Edit: then when the aliens invade...
Well, maybe we should add a new generic concept: Spreadables.I think I am going to have to admit defeat on this one. I can't get malaria to work the way I want with just XML and Python.![]()
That would be an easy change.How hard would it be to change the dll so that terrainis not applied until a city reaches population 6?
That would be an easy change.
I guess best is if it appears slowly instead of all at once when you reach 6.
So maybe 20% every size level starting from 0% at population 1.
Most of the start unhealthiness is from civics so I think it is important to exempt barbarians from that penalty.That may still cause growth problems for the AI and barbarians. Say 0% at pop 1-3 then 20% per pop. That should give you the chance to build some health buildings also. At least it will stop starts where you have 7.
Most of the start unhealthiness is from civics so I think it is important to exempt barbarians from that penalty.
I'll put it at no feature unhealthiness at 1-2, then 20% per pop. Due to rounding down that should mean no feature unhealthiness until at least level 4 unless you have a lot of unhealthy terrain.
Added both the limited feature unhealthiness in small cities and the exemption for barbarian players from player wide unhealthiness (main source: civics).Which you do if you start on a flood plain. lets try it and see.
It worked as I expected. You have no unhealthiness from the flood plains but still the high unhealthiness from civics (because you are not barbarian).Well that did not work as I expected did it.
I was thinking. Maybe some buildings could give a free resource or building that simulated a disease. Then through technologies they could be removed. For instance some trade or ports buildings could give unhealthiness from the fast spreading of disease. I am not sure of the details, just though I should put up the idea.
EDIT: Another example would be the Brothel giving some SDTs or something.