C2C-based forum game

Temae

Chieftain
Joined
Jul 11, 2011
Messages
63
Thought you guys might want to know that there's a forum roleplaying game based around your mod starting up over at a place called the Paradox forums.

Everyone is welcome, if you want to contribute to creating an alternate world and an unique culture, or if you're just plain hungry for some power!
 
So I took a quick look as time permitted here over at that forum link. Quite inventive! Very cool. We may even be able to take some inspiration from your creativity over into the mod here at some point. I'll be watching at least and may even try to join in if I can ever get enough time to really understand it enough. I'm deeply impressed at how many people are getting involved... pretty cool!
 
Thank you, Mr. Thunderbird, you shall be welcome at any time!

Also, I have a question regarding activating game options mid-game. I didn't activate the combat mod to begin with, because I thought it unnecessary, but now I would like to activate it because it would be convenient and realistic for the players to be able to split up units and such, especially later on. I've tried doing it through saving the game as a worldbuilder scenario, but whenever I do that, I gain contact with all the other civs in the game - something which will be rather immersion-breaking later on in the game when we are no longer minors... Maybe someone here can help me out? It would be much appreciated!
 
Not certain about this, but I seem to recall that you have to manually "un-contact" each other civ while still in the worldbuilder. Offhand I don't recall how to do that, but it's in the worldbuilder.

Alternatively, if you are not many turns into the game, just restart the game from scratch. The starting location would change a bit.
 
Thank you, Mr. Thunderbird, you shall be welcome at any time!

Also, I have a question regarding activating game options mid-game. I didn't activate the combat mod to begin with, because I thought it unnecessary, but now I would like to activate it because it would be convenient and realistic for the players to be able to split up units and such, especially later on. I've tried doing it through saving the game as a worldbuilder scenario, but whenever I do that, I gain contact with all the other civs in the game - something which will be rather immersion-breaking later on in the game when we are no longer minors... Maybe someone here can help me out? It would be much appreciated!

Not certain about this, but I seem to recall that you have to manually "un-contact" each other civ while still in the worldbuilder. Offhand I don't recall how to do that, but it's in the worldbuilder.

Alternatively, if you are not many turns into the game, just restart the game from scratch. The starting location would change a bit.

That wouldn't work for them - it'd break their game.

Don't save the world builder file after going into worldbuilder and changing the option. Just get out of world builder and save the game - that won't be saving it as a scenario but it will keep the option change.
 
That wouldn't work for them - it'd break their game.

Don't save the world builder file after going into worldbuilder and changing the option. Just get out of world builder and save the game - that won't be saving it as a scenario but it will keep the option change.

Ahh, you can change it in the worldbuilder! what I was doing was saving it in worldbuilder and changing the game options when starting the game anew as a custom scenario...

But now there are heaps of Combat Mod options... I assume the ones not appearing when starting a new game are WIP? (Battleworn, Heart of War, etc.)

Thank you for the help anyway!
 
They are indeed works in progress yes. There's a little bit of a teaser of affect that doesn't really imbalance the game in Heart of War but I wanted to withhold it until the bigger picture was more fully developed. Battleworn and others aren't doing anything at the moment and Strength in Numbers is bugged despite lacking even supporting xml (but it'll be fixed and ready to go eventually.)

Fight or Flight and Size Matters are the only two in truly playable condition though there's even still some work to be done on both fronts. Just a cherry to add on top of ForF still and a few added effects and a lot of AI to further develop on Size Matters. The AI should be sufficient to create some unique challenges in SM at the moment though so it's not at all invalid.
 
for some reason, there is a "split" button, but no "merge" button to merge the three units again after I've split them up...
 
for some reason, there is a "split" button, but no "merge" button to merge the three units again after I've split them up...

All three units must not be grouped in any way. They may not have moved previously in the round. All must be healthy. All must occupy the same plot. None may differ in unit type, quality, and volume.
 
It worked! now another question: Is there any way I can change another civ - every once in a while, so that I can give the players an actual intelligent enemy at some point?
 
hmm... after the fact? If you're playing a single player game there's a hotkey that allows you to switch civs if you've got your ini (it's called config in the beyond the sword base folder) file cheatcode line set to 'chipotle'. I just don't quite know what the hotkey is so if you do some searches on the forum here it's basic BtS functionality that still works here and you can probably find more info on these forums elsewhere. Or someone else who knows may comment.
 
Perhaps I'm not au fait enough with realpolitiks to comment, but this version starting from the real Dawn of (homo sapiens) Man and recreating culture and religion from scratch (not merely politics) - and doing so communally/interactively...

...has the potential to be the greatest artwork ever made!:goodjob:

And no I'm not kidding. Keep this up and you will likely make the Sistine Chapel look like Lascaux, and Hamlet look like a nursery rhyme.
 
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