Praetyre
King
1) I intend to round dates. The ones I listed were either factual as I found them, or specific to the event I had listed. But for C2C purposes, rounding is fine. It's more of a target than anything since eras actually change by tech and not turns.
I figured as such. I was just checking to be sure, since it's good to have these design decisions down for the record.
2) I haven't yet matched up research with # of turns. And I don't think I'll be able to do a perfect job of that anyway, but I will attempt to realign as best as possible. But manipulating tech costs or requirements and eras doesn't fall into my area of control, so other modders would need to be appealed to do that.
I'll be happy to take that issue under my wing, though if anyone with a good enough computer would be willing to be a testing partner, I'd certainly be grateful. Mine certainly isn't an old hunk, but you never know when a second opinion might come in handy...
I suspect the intent was that Despotism accounts for those. A Monarch can be despotic. In my reworking of the Civics, I'm looking at breaking governments into 2 categories, where the combination provides a better description of what the government really is, and that is further flavored by additional Civics. All that is still on the drawing board though.
I had my suspicions Despotism might be this... I guess my mind was just thinking of modern day dictatorships like Saddam's Iraq or Idi Amin's Uganda... work that out, and Classical fits fine by me, though I'll obviously need to reslot some of the turn intervals and tech costs to account for a more even division between Ancient and Classical.
They'll probably look technically identical in the game speed file, since both fit nicely into 1-year-per-turn intervals, but I might split Ancient like I did Industrial, with one intervalic subera for the 6000-2000 BC period and another for the 1500-500 BC period. Currently, Ancient gets 500 and Classical 2500, but a straight 1250-1250 split would either need to push Classical's beginning forward to 500 BC or redistribute these extra 250 turns somewhere else (perhaps for an extra-long Renaissance or space era?), since I'm pretty keen on keeping to my myriad-eternity target.
The Renaissance was difficult not only because of a lack of a real ending event, but because it occurred in bursts across certain locales of the world and is really more of a global Golden Age occurring at the tail end of the Middle Ages than its own Historical Period. That being said, it is so significant, I can understand the argument for the Renaissance being its own Era. What SHOULD follow is the Age of Reason and then the Industrial Era after that. But that would require big changes. Maybe once the other modders reach that point in the timeline, it can be considered.
I'd consider the Age of Reason the equivalent to the last third of the Renaissance, after Scientific Method is discovered. I think the various biological sciences transitions the game very nicely into a Victorian setting, much like computers and rocketry kicking off Modern does for a Cold War setting. If the Prehistoric/Ancient/Classical eras are set-in-stone, I don't see why the mid-game would be much more malleable- there's enough consternation over the space era and alternative timelines as it is.
There is a lot of info on this one. Here is the first paragraph of the Wiki on it:
Spoiler :
Technological singularity refers to the hypothetical future emergence of greater-than-human intelligence through technological means. Since the capabilities of such an intelligence would be difficult for an unaided human mind to comprehend, the occurrence of a technological singularity is seen as an intellectual event horizon, beyond which the future becomes difficult to understand or predict. Nevertheless, proponents of the singularity typically anticipate such an event to precede an "intelligence explosion", wherein superintelligences design successive generations of increasingly powerful minds. The term was coined by science fiction writer Vernor Vinge, who argues that artificial intelligence, human biological enhancement or brain-computer interfaces could be possible causes of the singularity. The concept is popularized by futurists like Ray Kurzweil and it is expected by proponents to occur sometime in the 21st century, although estimates do vary.
By that standard, though, shouldn't we have the endgame before 2100? This sounds a bit too much like a no limits fallacy for my liking, though. Plus there's the obvious issue of extrapolating from a very small sample of data in civilizational terms.
I don't have an answer to that. But I agree that I'd like it to be optional too. My reference is to a book that takes place in that year.
Spoiler :Rendezvous with Rama is a novel by Arthur C. Clarke first published in 1972. Set in the 22nd century, the story involves a 50-kilometre (31 mi) cylindrical alien starship that enters Earth's solar system. The story is told from the point of view of a group of human explorers, who intercept the ship in an attempt to unlock its mysteries.
This novel won both the Hugo and Nebula awards upon its release, and is widely regarded as one of the cornerstones in Clarke's bibliography. It is considered a science fiction classic, and is particularly seen as a key hard science fiction text.
I'm actually really tempted to suggest 2150, but that's my inner ME fan talking. Of course, past Transhuman, it's pretty arbitrary. You could make it end in the year 40,000 and I wouldn't be any the wiser.
I'm glad you told me that! It had all the settings in the XML so I thought it was!
You're welcome