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C2C - Goody Huts

Joined
Jul 5, 2004
Messages
23,562
Location
Canberra, Australia
There are a few problems with goody huts in C2C that will become more evident when we get multi maps and start exploring the Mon and beyond.

In BtS goody huts were only for the land and provided units (and barbarians) that were appropriate for the time that they were explored. This is not the case for c2C where we have goody islands (based on Kathy's work) and crashed probes. I suspect that "crashed probes" will currently give a "stone thrower" unit when it gives a unit. Interestingly enough the barbarian units you get are correct it is just the positives that are not matching for C2C.

I do not understand how the Goody Hut system works but I have made changes based on Kathy's work again for the Goody Islands. In particular goody island barbarians are now sea going rather than land units. As far as I know the main code is in the dll, with the metadata describing the goody huts being in the XML.

How much work would be involved in
  • adding a domain to the goody results
  • identifying units by technology/game era

I thought the latter was normal but a good warrior result always gives the same unit no matter what the era. Currently you get a stone thrower, stone spear man or warrior. Whereas I thought that one goody outcome of warrior was supposed to give the appropriate unit. This would have to be extended to workers and settlers of which there are only one type in BtS but many types in C2C.
 
If possible, it would be nice if we could get rid of the "Map" option from Goody Huts. I always groan when my scouts get a map or a stone thrower from goody huts, because I know that if I had popped the hut with literally any other unit, I would have gotten something useful.
 
I believe both of the tasks you are asking for could be done rather easily but so much is building on the plate right now that it will be a while before I could address that situation. I have long wanted to be able to refer to the unit by era and express that in the pedia too and have some other dependencies potentially built off of that definition. Not hard to setup but it'll take some time.
 
I do not understand how the Goody Hut system works but I have made changes based on Kathy's work again for the Goody Islands. In particular goody island barbarians are now sea going rather than land unit.
Hm, that worked fine for me even in v27. Although those barbarian ships were able to spawn in ocean tiles as well, where my units couldn't reach them at that time.
 
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