C2C - Space Terrain

So what is the current state of the sub-maps?

Well the map script works, but lacks all the types of terrains and animal spawning is wrong.

However Faustmouse was tying to get a scenario to work. The problem is getting a map that's really tall rather than long. That way at least latitude values would stlll work.
 
I have absolutely no idea how to do this. But wouldn´t it be better to start with a smaller map size like with the Standard Earth Map? Maybe that´s easier...

Go in the Mapscripts and look for "Grid". It's usually a multiplier of 4 so a grid of 56 and 75 (56,75) would be required.

And if you make a smaller you have to scale down the earth which is quite complicated with the big amount of resources in C2C. And I want to do it big - or nothing ;)
 
And if you make a smaller you have to scale down the earth which is quite complicated with the big amount of resources in C2C. And I want to do it big - or nothing ;)
There is a SEM (Standard Earth Map) that comes with C2C though I haven´t tried it out. Too bad that you only want it big (size matters, doesn´t it :D ). Especially for testing purposes I think a smaller map is better. Even with all the recent improvements for game speed a GEM * 3 map could really have long turn times, especially in the late game. Long turn times and a huge number of cities to manage - not very good for testing.
 
Ok I have good new and bad news.
Good news: I managed to use the script. It runs on C2C and I created a map with a 2:3 radio that is wraped in the right way. Awesome! :goodjob:

Bad news: I have no idea where these values come from. I set the Grid to "(56,70)" and it resulted in a map 96*144.

This is the code I think:

Spoiler :
Code:
def getGridSize(argsList):
    grid_sizes = {
		WorldSizeTypes.WORLDSIZE_DUEL:		(11,7),
		WorldSizeTypes.WORLDSIZE_TINY:		(15,10),
		WorldSizeTypes.WORLDSIZE_SMALL:		(20,13),
		WorldSizeTypes.WORLDSIZE_STANDARD:	(24,16),
		WorldSizeTypes.WORLDSIZE_LARGE:		(30,20),
		WorldSizeTypes.WORLDSIZE_HUGE:		(56,70)
    }
    if (argsList[0] == -1): # (-1,) is passed to function on loads
            return []
    [eWorldSize] = argsList

    (sizex, sizey) = grid_sizes[eWorldSize]
    # The above values are for a 3:2 ratio.  We also support other ratios
    base_size = float(sizey) / 2 # base sizes: 3.5, 5, 6.5, 8, 10, 12
    sizex = int((base_size * mc.ratioX) + 0.5)
    sizey = int((base_size * mc.ratioY) + 0.5)

Any idea what grid values I should use?
And why are there only listed sizes up tu Huge but when you run it, it says also giant etc up to immense?
 
Yeah I was looking at the code too and I am not sure what code you have to alter to the the "3.5, 5, 6.5, 8, 10, 12" like it says. :(

Do you think you chnage it to like ...

Code:
sizey = int((base_size * mc.ratioY) + 12)

And why are there only listed sizes up tu Huge but when you run it, it says also giant etc up to immense?

Because the larger map sizes are a RoM/AND thing. Not all mods use the larger sizes. I ran into this problem with the Future Mod where their map scripts had the many smaller maps in one map.
 
@Faustmouse

I tried to make a base template for you ...

Moon = 6 tiles tall
Mars = 12 tiles tall
Earth = 24 tiles tall
Asteroid Belt = 2 tiles tall

Earth to Moon = Around 10 tiles
Earth to Mars = Around 20 tiles
Earth to Asteroid Belt = Around 25 tiles

Note they also have a 1 layer tick orbit tile on the north and south poles of each.

And none have features yet just base oceans and terrain. Also earth should be exactly on the equator of the map.

Hope this helps ya.
 

Attachments

I'll have a look but that's not what I want.
The 2:3 ratio is almost perfekt. Its 210:300.

I just edited the grid sizes. Maybe I have to play around with it a bit, but I have very limited time for that.
If someone with more understanding of python/mapscripts could say what they think I have to alter, I'd be really happy.
 
I have another solution to simulate the longer trip from Earth to Mars than to Moon:

Add a new terrain that isn't passable. Then we could make it like this:


Code:
---------------------------------------Mars
|
|
---------------------------------------
                                                     I
                                                     I
---------------------------------------
|
|
--------------------------------------- Earth

You cant go directly from Earth to Mars, so you need to travel more plots.

Edit: can't format it as intendet but it should show what I mean.
 
@Faustmouse

I was finally able to create a map template that should be big enough to play with space terrain. It has 128x200 tiles, meaning the width is the same as a huge map and the height 2.5 times of huge. It was done with the new Smartmap script recently introduced by StrategyOnly.

I tried larger maps, too, but the game simply CTDed in the creation process. Even this size didn´t work in the 1st attempt, but I think a map based on huge should be big enough (at least as a start).

I have attached both a Civ savegame and a worldbuilder save. Can you create a Space Map out of this? If I can help any further please let me know.

BTW: I chose just the standard settings for this mapscript and I am not too happy with the results, 3 continents far away from each other and (nearly) as round as circles. But maybe that has to do with the unusual map size.
 

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@Snofru:

The reason why I wanted it to be excactly 210*(240-300) plot is that the Giant Earth Map is also 210 wide. So I can just copy it 1:1 and don't have to think any further about the earth part of the map.

The hight of the Map is based on the hight of the GEM and the fact that Hydro wanted the Mars to be 1/2 and the Moon 1/4 the size of the Earth. Then there must be some Space Terrain between them, so 280 would be best. This does not have to be excactly.

I still couldn't do anything with smartMaps (always CTD as you said), but Hydro found this Mapscript:

http://forums.civfanatics.com/showthread.php?t=461262

It is possible to create Map in a ratio 2:3 with it (which is approx. what we need if we aim for 200*300 (then I will smaller the Atlantic/Pacific a bit).

I edited the mapscript a bit but the resulting map was not as big as intendet (nearly half as big). I haven't figured out a pattern between the grid values in the script and the resulting mapsize yet, but I haven't much time to play around with it thou. Maybe you could try this one instead of smartMap?

Oh and don't worry about how the map looks like. I will completely edit it anyways. So if there is 99% ocean, all desert, no resources etc this is absolutely no problem!

Thanks for your help! :goodjob:
 
I am sorry, but I don´t know anything about mapscripts and have no idea what to do with that Todestra thing.

Apart from that I still don´t think that it makes sense to test a space map where the earth part alone is more than twice the size of a huge map (if that is playable at all). To be able to do some kind of "Beta testing" I need a map that is small enough to play through to the Transhuman age in a reasonable time. My personal advice would be to make a map of standard size and extend it for Moon and Mars. That would be 64 tiles wide and e.g. 96 tiles high. You could then copy the Standard Earth map that comes with C2C into it (you say you know how to do it) and add the Space tiles. We could also add the few resources that are missing in the SEM, e.g. Parrots.
I could at most play and test the 128x200 map (that comes close to your 2:3 suggestion) but for anything bigger I simply don´t have the time. I think I could easily need a year to finish a game (by finishing the Galactic Era) with such a huge map.

In shorter words: I´d love to play and test a 64x96 map with Standard Earth map or just any Space map up to width 128 (preferably smaller) with any kind of "Earth" like a random Continents or Pangäa map.
I am sorry, but I have spent a few hours doing my best to find a bigger map for you and failed beyond 128x200 and I won´t look further.
 
Yeah maybe you are right, I just wanted to start epic.
I dont know how to copy it in, I'd just use one as template and make the other based on it. I'd do it per WB Plot by Plot.

If you want a smaller map, you can do it by your own. It's just a bit work but not different then doing every other map with the WB. I just dont have the time to do it atm.
 
I'm working on a 3 Planets Map and it is mostly completed. At least the Prehistoric version. I tried to be more or less realistic when doing Mars and the Moon and they have at least all the features on them. The Moon is lacking Lunar_Basalt and Lunar_Rocky because they cause CTD when adding!
I finish placing the resources tomorrow and during the next week I try to make a Modern Era version of this map to test our space-stuff soon.

1) What resources belong on the Moon and which on the Mars?

2) I had a few ideas how we could simulate the launch mechanism and post them here soon.
 
Here are old posts with resource info ...

Dancing Hoskuld

Here are the moon features and resources ...

Features
- All Lunar Craters = All Lunar Terrains
- Crashed Probe = All Lunar Terrains

Resources
- Helium 3 = Lunar Barren, Lunar Plains, Lunar Desert, Lunar Dunes
- Moon Rocks = Lunar Barren, Lunar Rocky, Lunar Basalt, Lunar Desert, Lunar Peak
- H2O Ice = Lunar Peak, Lunar Rocky
- CO2 Ice = Lunar Peak, Lunar Rocky
- Geodes = Lunar Peak, Lunar Rocky, Lunar Basalt
- Stone = Lunar Peak, Lunar Rocky, Lunar Basalt
- Marble = Lunar Peak, Lunar Rocky, Lunar Basalt
- Tungsten = Lunar Peak, Lunar Rocky, Lunar Basalt
- Titanium = Lunar Peak, Lunar Rocky, Lunar Basalt
- Bauxite Ore = Lunar Peak, Lunar Rocky, Lunar Basalt
- Iron = Lunar Peak, Lunar Rocky, Lunar Basalt
- Copper = Lunar Peak, Lunar Rocky, Lunar Basalt
- Tin = Lunar Peak, Lunar Rocky, Lunar Basalt
- Silver = Lunar Peak, Lunar Rocky, Lunar Basalt
- Gold = Lunar Peak, Lunar Rocky, Lunar Basalt
- Platinum = Lunar Peak, Lunar Rocky, Lunar Basalt
- Lead = Lunar Peak, Lunar Rocky, Lunar Basalt
- Uranium = Lunar Peak, Lunar Rocky, Lunar Basalt
- Salt = Lunar Desert, Lunar Barren
- Obsidian = Lunar Basalt
- Sulphur = Lunar Basalt

I am not sure about the various gems (Diamonds, Rubies, Sapphires, Jade) or Fine Clay.

Source
http://www.moonminer.com/Lunar_regolith.html

I cannot find or we don't have a Mars list.
 
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