C2C - Space Terrain

primem0ver? Though he seems to be busy with the GeoRealism stuff.

So there is nothing we can do then when the maps don't work? Wouldn't it make sense to start developing content until the maps are working?
 
So there is nothing we can do then when the maps don't work? Wouldn't it make sense to start developing content until the maps are working?

Depends upon which content.

I just uploaded 5 Martian Wonders to the SVN. Yeah I know its the freeze but if someone gets to the galactic era good for them.

While not ideal I have a cool way to do this through wonders and buildings. I know your not happy with this but, considering our options for multi-maps and 3 maps in one are not possible or not working at the moment I think this will actually give players something to do when it comes to space techs.

Note the 5 I uploaded are just shells of what they are going to become. They bascilly are all like this at the moment ...

Mars Colony (Name Here) [Wonder]
Cost: 132000 (may need to have this higher)
Req Buildings: National Aerospace Agency OR Commercial Spaceport OR Military Spaceport
Req Tech: Planetary Colonization
Obsolete Tech: -

  • Provides 1 Mars Rocks
  • -1000 :gold: (may need to have this higher)
  • -1 Population in All Cities (To Simulate Colonizing that site)

And that's all I have at the moment. Future plans ...

1. Mars One Project to unlock these Mars wonders.

2. Lunar based Colonies too. As well as other places in the solar system and beyond.

3. Wonders will unlock other buildings based on their location such as Natural wonders to see (ex. Cydonia, Craters, peaks, etc).

4. As other space techs are discovered the wonders will either get better or tht will unlocks buildings that do.

5. Martian Terraforming may cause bases to be improved to produce things or even be flooded underwater by an ocean.

6. Extra resources like ores (besides Mars Rocks) can be sent back to Earth.

In short establishing colonies will be very costly, but you will want to snatch them up before they are gone. Later on they will pay off by unlocks lots of benefits. Each colony will be based on real life locations.

This means if we ever get real maps made that they wonders can be tweaked to require Martian Terrain and not take away to population.

I am really excited about this since this was the kinda stuff I was planning to do in the beginning before I learned about multi-maps and 3 in one maps. I know its not the ideal choice but its the most doable for our skills.
 
I am really excited about this since this was the kinda stuff I was planning to do in the beginning before I learned about multi-maps and 3 in one maps. I know its not the ideal choice but its the most doable for our skills.

Wait so 2 questions... I don't know if I am following this right.

Are you guys preparing to implement space very soon (all this sudden excitement and talking about it)?

How is space about to be implemented? It is all going to be imaginary? Like in your buildings "mars colony" rather than actually being able to fly to mars and explore it and stuff? Honestly I know its a lot easy to go for the imaginary space travel approach but it really cuts back on the fun of space travel.

Its your mod so do what you want but in my opinion its like watching a movie version of portal and then just as the climax begins "the final battle and escaping from the lab and making your way into the real world where the chase continues" suddenly boom, the picture goes out and the rest of the movie is just reading subtitles. Oh and for those wondering I was disappointed by the ending of portal 2 because I wanted the story to expand beyond the lab. You finally escape the lab, see the outside world for a sec and then boom you don't even get to explore outside ;(
 
I now know enough to know what I don't know and need to know before I can figure out if I can do multi maps with space terrain. I intend to spend the next cycle in getting some of those skills while getting the specialist part of the city screen working with c2c and provide a way of saying which specialists you want the ai to assign in priority order and those which it should not assign at all. If I can get that working I should be able to figure out what else I need to learn to get multi maps working.
 
Are you guys preparing to implement space very soon (all this sudden excitement and talking about it)?

We actually plan to implant it very soon since about a year now :mischief:
Some of it is already in!

How is space about to be implemented? It is all going to be imaginary? Like in your buildings "mars colony" rather than actually being able to fly to mars and explore it and stuff? Honestly I know its a lot easy to go for the imaginary space travel approach but it really cuts back on the fun of space travel.

We have a 3 Planets Map, with Lunar, Martian and Space terrain. It basically works like an ocean: Your Units are not able to cross it, only spacecraft can do (like only boats can cross water). I do have a scenario of it, if you want it, but it's rather useless at the moment.
So NO, it won't become only imagine spacetravel.
Before we have multimaps, the 3 Planets Maps are the way to go. They are sufficient to develope some spacecrafts, Lunar and Martian Bases and Improvements and such.
What holds us back here was posted above:
2 Terrain types are causing crashes (Lunar Basalt and Lunar Rocky). THese must be fixed. Then we need a proper Mapscript that places resources well and seperates the planets correctly. Then we need to adjust the Lantitude somehow. Lastly (and IMHO only polishing and not that necessary), we need "Crashed Probes" (= Goddiehuts) spawns on Moon / Mars and give appropiate results (not a Stone Trower for example).
Then we also need to improve the way spacecraft work at the moment.

So yeah, if you want to haev Space in ASAP, you probably should learn how to make mapscripts :mischief:

@Hydro: Let's see how it works out, so far I liked (most of) your ideas ingame :goodjob:
Do you think it would be sufficient to have like 5 different scenarios of three planets just to start with as long as the mapscript isn't working?
 
How is space about to be implemented? It is all going to be imaginary? Like in your buildings "mars colony" rather than actually being able to fly to mars and explore it and stuff? Honestly I know its a lot easy to go for the imaginary space travel approach but it really cuts back on the fun of space travel.

Yes my planned implementation will be "imaginary". However in the future if we ever get actual terrain to visit they should be able to be converted.

Its your mod so do what you want but in my opinion its like watching a movie version of portal and then just as the climax begins "the final battle and escaping from the lab and making your way into the real world where the chase continues" suddenly boom, the picture goes out and the rest of the movie is just reading subtitles. Oh and for those wondering I was disappointed by the ending of portal 2 because I wanted the story to expand beyond the lab. You finally escape the lab, see the outside world for a sec and then boom you don't even get to explore outside ;(

I understand however it better than the techs staying blank for another year or more. And as I said most everything I plan on making can be applied to actual visitable colonies once the maps are in place.

So like the planning is ...

Imaginary Colonies -> Real Colonies on one map -> Real Colonies on Multimaps

So right now these Mars Wonders can be obtained on Earth, but once we have Mars terrain (that you can visit) they will require to be built in a Martian city. Also with adjusted stats.

On a side note my Mars Wonders should work fine too for people already in a game since they do not have to remake their map.

@Hydro: Let's see how it works out, so far I liked (most of) your ideas ingame :goodjob:
Do you think it would be sufficient to have like 5 different scenarios of three planets just to start with as long as the mapscript isn't working?

If we want to get the full experience then yes scenarios are the best way to go if we cannot fix the map script yet. Note they also had other space map scripts with like 5 planets. However we do not really have appropriate terrain for say Venus or Alpha Centari colonies.
 
Question the Alpha Centauri Terrain can't they be made from the SMAC game?
 
Venus would be cool as well :crazyeye: But then we'd need a bunch of new techs I gues...

I think it would be a cool idea if cities on mars actually use the super forts code. So that you need to build an improvement (permanent unmanned research basis) first with a robot unit, then you have to send a spaceship with Researchers to it and let them build a Permanent Research basis over it (like the Captetives uses their own improvements). After that, you can send Colonists which can either directly found a city on it or it takes a step in between.
Mars cities shouldn't be able to grow to size 2 unless you build arcologies.
We could also use a terrain feature (non-hostile) that is required for the earliest cities so you can only have a few spots that can be colonized at first.

The improvement concept is actually something we could start to implent right now.
 
Yes but Alpha Centari was not in our original plans of visitable worlds.

Well, the reason i asked is because you put it up in the first place ;) :lol:
 
Sorry to bring this up again, but Lunar Rocky and Lunar Basalt still causes ctds for me. I tried it in numberous different versions now, with high and low graphic, and always these two causes a CTD as soon as I place them on the map.
 
So THAT's probably the reason. How can I activate the one you are using?
But since it is the default one, wouldn't it make sense to
a) change the default one to the one you are using OR
b) fix the default one?
 
The better question is why's DH's alt terrain work? If we can find the difference then maybe we can fix the default one.

EDIT: In testing with DH's alt-terrains I can confirm that no crashes from terrain when using his. In addition it appears that the only difference between the default and the atl-terrain is the texture files. Which means in the default there must be a broken texture. If we can figure out how to fix that I think it would work. The question is it just the Lunar Rocky and Lunar Basalt textures that are causing problems. Or is it something else?

I also noticed even with the alt0terrain that where the terrains touch together there are problems. They have a straight line. We may need to review the Song of the Moon mod to see if the Lunar terrain was put in right. Or is even conflicting with our Earth terrains.
 
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