Nimek
Emperor
- Joined
- Jul 7, 2010
- Messages
- 1,208
Background
I am a type of expansionist player (conqer everything as soon as possible) and i found that C2C is too easy in that type of play because some units can be easy exploited. I will post list of changes that I plan. When plan will be finished modmod will be released (or not if we reach some type of consensu with all C2C team)
I will update first post with new ideas
Unit changes
- 50% city attack for archer and bowman (entire archery line will have - city attack modiffier)
- 20% city attack for horseman (entire mounted line - city attack modiffier)
- 20% city attack for neanderthals
- 20% city attack for chariots
Pomotion changes
Poisoned tips reduced +25% strength to +10%
Civic changes
unargonized labor will give +10% maintiance cost from number and distance instead of -10%
Mercernires military civic - +2 per military unit instead of 1
Gamplay changes
- disabled heroes
- disaled alt timelines excluding megafauna domestication (overpowered units)
+1 per cultural unit maintiance cost
- no food bonuses via trade network
More important military buildings
I thinking about making military buildings required to build some types of units ex fleatcher hut required to build archer, armourer to build heavy axeman, swordsman etc to prevent situation where you can buy entire army in fresh conqured city.
Confusions to resolve
Xifos - minoan culture unit. It has 8 and +20% city attack in times where other non cultural units have only 5 - Add Iron wares as requred to Xifos
Realistic City Siege
implement ideas from
http://forums.civfanatics.com/showthread.php?t=497414
Raise unit maintiance cost depending of difficulty
How?
I am a type of expansionist player (conqer everything as soon as possible) and i found that C2C is too easy in that type of play because some units can be easy exploited. I will post list of changes that I plan. When plan will be finished modmod will be released (or not if we reach some type of consensu with all C2C team)
I will update first post with new ideas
Unit changes
- 50% city attack for archer and bowman (entire archery line will have - city attack modiffier)
- 20% city attack for horseman (entire mounted line - city attack modiffier)
- 20% city attack for neanderthals
- 20% city attack for chariots
Pomotion changes
Poisoned tips reduced +25% strength to +10%
Civic changes
unargonized labor will give +10% maintiance cost from number and distance instead of -10%
Mercernires military civic - +2 per military unit instead of 1
Gamplay changes
- disabled heroes
- disaled alt timelines excluding megafauna domestication (overpowered units)
+1 per cultural unit maintiance cost
- no food bonuses via trade network
More important military buildings
I thinking about making military buildings required to build some types of units ex fleatcher hut required to build archer, armourer to build heavy axeman, swordsman etc to prevent situation where you can buy entire army in fresh conqured city.
Confusions to resolve
Xifos - minoan culture unit. It has 8 and +20% city attack in times where other non cultural units have only 5 - Add Iron wares as requred to Xifos
Realistic City Siege
implement ideas from
http://forums.civfanatics.com/showthread.php?t=497414
Raise unit maintiance cost depending of difficulty
How?