1. Dont worry about building cities, in later game we have technology to teraform terrain, until that time we can build forts there if you really needOk looking into for next update. Will trees grow on permafrost? We need some place to build a few cities/stations in antartica.
2. Mod used to have terrain "lake", now I cant find it anymore (only coast terrain) and this problem emerge from itIts lake coast terrain, looks like a building problem then, will it make problems to change it to lake terrain? So lake coastal buildings cant be built anymore?
3. Not sure if I understand you right, just hope you deleted island which doesnt exist in real worldWas done as starting location for some civs, needed to be enlarged a bit, is already done in new update. All civs are moved now to there historic starting locations also in they will have a hard time but if someone of the AI can conquer its neighbor then he can become a superpower fast.
4. when you play on eternity almost always you got contact in prehistoric game (sometime in ancient), we need to delay it to middle age. There are consequences for early contact like spreading religions between continents, continents cant indepedently developGame on eternity then other civs are not so fast in research. Also the vikings was in america and so on, so long ways to go but some early contacts are possible
5. I afraid you never seen real mapNope, scandinavia size is mostly real world, its larger then you think, europe needs also to be scaled up a bit because of many civs, greenland is large in real, vikings start now in skandinavia.
https://www.sciencefocus.com/science/are-most-maps-of-the-world-wrong/
its big diference between Mercator projection and Gall-Peters projection
https://www.visualcapitalist.com/mercator-map-true-size-of-countries/
6. Less resources mean resource driven wars, abudance of resources doesnt push civilizations into conflict.Meaning having 10 of it dont means you have 1 missing. Will make the AI more easy if they cant produce good units. So having more will get you more income. So resources are abbudant, like on real world, others are real rare. Secure a lot uranium and the AI cant get it. Ok a large AI will take all from you.
7. As @Somebody613 told you, it will help turn time. At least make 2 scenarios, please. In space you can build 1000+ cities alone without any rival, reaching space colonization is winning game on mape with space. Un til moders fix AI there is no point slow down turn time with space map.Will not help currently, as it will not increase the turn time as the universe is unused until you go there, its a more option to game in now if you can reach it and you can game past modern, as said multimap may never come so AI will be taught to go to space also
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