C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

The only the I don't like about UEM mod is when I get so many MAF's I have to quit. I have so many rulers yet to play! Thank you Pit@015, Vielen Dank!
 
The only the I don't like about UEM mod is when I get so many MAF's I have to quit. I have so many rulers yet to play! Thank you Pit@015, Vielen Dank!

One solution do get rid of the MAF's is to install https://bitsum.com/ . You can try it with one of your late game saves but still may depend on you computer maybe.

"A user-suggested fix around the poor memory management of Civ 4 that seems to be working for people and prevents MAF crashes involving a third-party piece of software:"

For the memory problems/crashes, I think I found a solution that works for me. It was suggested for another game, but works well here to. The app is called Process Lasso from Bitsum. It runs in the background and monitors/optimizes all the process that are running on your PC. It manages the priorities to keep background processes from hogging the CPU from foreground processes.

One feature it has is a thing called Trim. It will execute a Trim to have certain processes release memory at designated conditions. The other feature is Process Watchdog. This is a tool to monitor a specific process and take certain defined actions when defined conditions occur.

For Civ 4, I have a Watchdog set to Trim the working set memory whenever it exceeds 825Mb. I have not had an in-game memory problem ever since. The only problem is when I try to load a saved game from a running game. It crashes me to the desktop, but then I just restart and load the saved game fresh.

And I'm playing the historical scenario with 55 Civs and the Huge Earth map. I'm currently in game year 1781 and my save game file is 6,148kb.

Also you need a 64bit windows 10 or 11 system, a 32bit system cant handle larger savegame files later in game.
 
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"55 civs"?! While it's possible (I once edited Git to allow 100 civs in C2C, lol) - what mod was he even talking about?
And why 825 Mb specifically? Current C2C can use almost 4 Gb of Memory, no?
But kinda thanks for the reference - I may one day decide to use it, although not in the near future (not planning on any huge games, lol).
 
"55 civs"?! While it's possible (I once edited Git to allow 100 civs in C2C, lol) - what mod was he even talking about?
And why 825 Mb specifically? Current C2C can use almost 4 Gb of Memory, no?
But kinda thanks for the reference - I may one day decide to use it, although not in the near future (not planning on any huge games, lol).

He is gaming a other mod, so 55 civs. Thats how he tested it.

Started a new long game now. SVN 11641

uem5.8start.jpg
 
Is there a option now to get the old production select window back if a production is finished?
 
Well well look what the cat drug in! :borg:
 
Big fun and harder now, someone improved the AI, nice. Hordes of animals attaking me and animals retreat to heal and its not that easy anymore to get far tribal huts early now. :goodjob:

Also adding the MAF's fix to installation instruction on first page here now.
 
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