Right, I forgot to answer that even though I quoted the question. ^^Should i use normal release now in steam or original beta release in steam for BTS?
Beta version, always, even if you play with another mod or even without mods.
Right, I forgot to answer that even though I quoted the question. ^^Should i use normal release now in steam or original beta release in steam for BTS?
Ah yes, the problem is only on all custom civs...
Edit:
@raxo2222 Give me the correct new code here to use... flag or art files have been changed or moved...
Problem is on all of these civs only:
\Steam\steamapps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Custom_Civilizations
Or reput these .dds into the custom civs in mod...
BeginTeam
TeamID=0
ContactWithTeam=0
RevealMap=0
EndTeam
BeginTeam
TeamID=1
ContactWithTeam=1
RevealMap=0
EndTeam
BeginTeam
TeamID=2
ContactWithTeam=2
RevealMap=0
EndTeam
BeginTeam
TeamID=3
ContactWithTeam=3
RevealMap=0
EndTeam
BeginTeam
TeamID=4
ContactWithTeam=4
RevealMap=0
EndTeam
BeginTeam
TeamID=5
ContactWithTeam=5
RevealMap=0
EndTeam
BeginTeam
TeamID=6
ContactWithTeam=6
RevealMap=0
EndTeam
BeginTeam
TeamID=7
ContactWithTeam=7
RevealMap=0
EndTeam
BeginTeam
TeamID=8
ContactWithTeam=8
RevealMap=0
EndTeam
BeginTeam
TeamID=9
ContactWithTeam=9
RevealMap=0
EndTeam
BeginTeam
TeamID=10
ContactWithTeam=10
RevealMap=0
EndTeam
BeginTeam
TeamID=11
ContactWithTeam=11
RevealMap=0
EndTeam
BeginTeam
TeamID=12
ContactWithTeam=12
RevealMap=0
EndTeam
BeginTeam
TeamID=13
ContactWithTeam=13
RevealMap=0
EndTeam
BeginTeam
TeamID=14
ContactWithTeam=14
RevealMap=0
EndTeam
BeginTeam
TeamID=15
ContactWithTeam=15
RevealMap=0
EndTeam
BeginTeam
TeamID=16
ContactWithTeam=16
RevealMap=0
EndTeam
BeginTeam
TeamID=17
ContactWithTeam=17
RevealMap=0
EndTeam
BeginTeam
TeamID=18
ContactWithTeam=18
RevealMap=0
EndTeam
BeginTeam
TeamID=19
ContactWithTeam=19
RevealMap=0
EndTeam
BeginTeam
TeamID=20
ContactWithTeam=20
RevealMap=0
EndTeam
BeginTeam
TeamID=21
ContactWithTeam=21
RevealMap=0
EndTeam
BeginTeam
TeamID=22
ContactWithTeam=22
RevealMap=0
EndTeam
BeginTeam
TeamID=23
ContactWithTeam=23
RevealMap=0
EndTeam
BeginTeam
TeamID=24
ContactWithTeam=24
RevealMap=0
EndTeam
BeginTeam
TeamID=25
ContactWithTeam=25
RevealMap=0
EndTeam
BeginTeam
TeamID=26
ContactWithTeam=26
RevealMap=0
EndTeam
BeginTeam
TeamID=27
ContactWithTeam=27
RevealMap=0
EndTeam
BeginTeam
TeamID=28
ContactWithTeam=28
RevealMap=0
EndTeam
BeginTeam
TeamID=29
ContactWithTeam=29
RevealMap=0
EndTeam
BeginTeam
TeamID=30
ContactWithTeam=30
RevealMap=0
EndTeam
BeginTeam
TeamID=31
ContactWithTeam=31
RevealMap=0
EndTeam
BeginTeam
TeamID=32
ContactWithTeam=32
RevealMap=0
EndTeam
BeginTeam
TeamID=33
ContactWithTeam=33
RevealMap=0
EndTeam
BeginTeam
TeamID=34
ContactWithTeam=34
RevealMap=0
EndTeam
BeginTeam
TeamID=35
ContactWithTeam=35
RevealMap=0
EndTeam
BeginTeam
TeamID=36
ContactWithTeam=36
RevealMap=0
EndTeam
BeginTeam
TeamID=37
ContactWithTeam=37
RevealMap=0
EndTeam
BeginTeam
TeamID=38
ContactWithTeam=38
RevealMap=0
EndTeam
BeginTeam
TeamID=39
ContactWithTeam=39
RevealMap=0
EndTeam
BeginTeam
TeamID=40
ContactWithTeam=40
RevealMap=0
EndTeam
BeginTeam
TeamID=41
ContactWithTeam=41
RevealMap=0
EndTeam
BeginTeam
TeamID=42
ContactWithTeam=42
RevealMap=0
EndTeam
BeginTeam
TeamID=43
ContactWithTeam=43
RevealMap=0
EndTeam
BeginTeam
TeamID=44
ContactWithTeam=44
RevealMap=0
EndTeam
BeginTeam
TeamID=45
ContactWithTeam=45
RevealMap=0
EndTeam
BeginTeam
TeamID=46
ContactWithTeam=46
RevealMap=0
EndTeam
BeginTeam
TeamID=47
ContactWithTeam=47
RevealMap=0
EndTeam
BeginTeam
TeamID=48
ContactWithTeam=48
RevealMap=0
EndTeam
BeginTeam
TeamID=49
ContactWithTeam=49
RevealMap=0
EndTeam
BeginPlayer
BeginPlayer
Team=0
LeaderType=NONE
CivType=NONE
StartingX=3, StartingY=19
RandomStartLocation=false
EndPlayer
BeginPlayer
Team=1
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=2
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=3
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=4
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=5
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=6
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=7
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=8
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=9
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=10
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=11
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=12
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=13
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=14
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=15
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=16
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=17
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=18
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=19
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=20
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=21
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=22
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=23
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=24
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=25
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=26
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=27
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=28
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=29
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=30
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=31
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=32
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=33
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=34
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=35
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=36
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=37
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=38
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=39
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=40
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=41
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=42
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=43
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=44
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=45
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=46
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=47
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=48
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=49
LeaderType=NONE
CivType=NONE
EndPlayer
BeginPlayer
Team=0
LeaderType=NONE
CivType=NONE
StartingX=3, StartingY=19
RandomStartLocation=false
EndPlayer
Here is scenario with maximum fluff removed:RELEASED: C2C - Ultimate Earth Map V3.9 100% MOD and SVN update compatible.
Changes in C2C - Ultimate Earth Map V3.9 100% MOD and SVN update compatible:
Scenario/map adapted to C2C v39 and latest svn.
Have fun - Pit
BeginGame
Speed=GAMESPEED_ETERNITY (would pick default speed if it was removed)
Option=GAMEOPTION_COMPLETE_KILLS
------------------<all other options in your map>---------------------
Option=GAMEOPTION_DOWNSIZING_IS_PROFITABLE
Victory=VICTORY_CONQUEST
StartYear=-200000
Description= Ultimate Earth Map 3.8
ModPath=
EndGame
BeginTeam
TeamID=0
ContactWithTeam=0
RevealMap=0
EndTeam
BeginPlayer
Team=0
LeaderType=LEADER_WASHINGTON
LeaderName=Washington
CivDesc=USA
CivShortDesc=USA
CivAdjective=USA
CivType=CIVILIZATION_UNITED_STATES
RandomStartLocation=false
EndPlayer
BeginPlayer
Team=0
LeaderType=LEADER_WASHINGTON
CivType=CIVILIZATION_UNITED_STATES
StartingX=number1, StartingY=number2
RandomStartLocation=false
EndPlayer
BeginPlayer
Team=40
LeaderType=NONE
CivType=NONE
EndPlayer
There is no need to keep V3.8, as V3.9 doesn't have any references to era and other unnecessary stuff.RELEASED: C2C - Ultimate Earth Map V3.9 100% MOD and SVN update compatible.
Changes in C2C - Ultimate Earth Map V3.9 100% MOD and SVN update compatible:
Scenario/map adapted to C2C v39 and latest svn.
Have fun - Pit
There is no need to keep V3.8, as V3.9 doesn't have any references to era and other unnecessary stuff.
It will work just fine.Yes, i will delete 3.8 in the next days, 3.9 may not work for gamers that use C2C v38 maybe.
Can confirm, turn time is faster a lot, in atomic age only 2-3min.Game turns time were optimized - 2x shorter turns on average.
There were bugs, that strongly spiked processing turn times too - those were fixed too.
No more, it was fixed but after last few updates(not sure when) this problem is back. Month ago it worked perfect , something somewhere went wrong, especialy when o click around map. I can upload save if this help.Some memory leaks including one resulting from panning/clicking around map were fixed too.
Just one reminder, put around whole antartica ice so they cant colonize this area before technology breaking ice.any news or suggestions?
Upload save.No more, it was fixed but after last few updates(not sure when) this problem is back. Month ago it worked perfect , something somewhere went wrong, especialy when o click around map. I can upload save if this help.
Can confirm, turn time is faster a lot, in atomic age only 2-3min.
No more, it was fixed but after last few updates(not sure when) this problem is back. Month ago it worked perfect , something somewhere went wrong, especialy when o click around map. I can upload save if this help.
Just one reminder, put around whole antartica ice so they cant colonize this area before technology breaking ice.
Turn 3400 portugal and egypt almost defeated, next one zulu ;-)
Yeah, he and AIs should be in Ancient or Classical era.Damn look that screenshot. But only turn 3400 and you so advanced should be turn 20.000 on eternity game speed? But i think you on a older svn... ?!?
Yeah, he and AIs should be in Ancient or Classical era.
Big maps and slow speeds means a lot of time and space to place cities (or conquer them).
Tech leader would be in Medieval era around 5000th turn.
Information era is more like 11000th - 13000th turn
And this is natural pace assumed of tech per 20 - 22 turns.
Just beginning of eraYou are in Information era
It is, thats why I use autobuild in most of my cities, directly controling only 10-15 key cities around capital. Especially Tianjin (slave city)345 cities sounds like very annoying to manage lol.
Uploaded. Have fun with testingUpload save.
Started this game in march, lot have changed thenceforth. I update to new SVN version rougly every month.But i think you on a older svn... ?!?