C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

Ok changeing all ERA_PREHISTORIC to ERA_ANCIENT fixed the PPIO interface problems but not the flag bug... any changes in ArtStyle or FlagDecal or PLAYERCOLOR?

BeginPlayer
Team=32
LeaderType=LEADER_PEDRO_II
LeaderName=TXT_KEY_LEADER_PEDRO_II
CivDesc=Brazil
CivShortDesc=Brazil
CivAdjective=Brazil
FlagDecal=Modules/Custom_Civilizations/Brazil/FlagDECAL_Brazil.dds
WhiteFlag=1
CivType=CIVILIZATION_BRAZIL
Color=PLAYERCOLOR_BRAZIL
ArtStyle=ARTSTYLE_IBERIA
PlayableCiv=1
MinorNationStatus=0
StartingGold=0
StateReligion=
StartingEra=ERA_ANCIENT
RandomStartLocation=false
CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_ANARCHISM
CivicOption=CIVICOPTION_RULE, Civic=CIVIC_OBEDIENCE
CivicOption=CIVICOPTION_POWER, Civic=CIVIC_STRONGMAN
CivicOption=CIVICOPTION_MILITARY, Civic=CIVIC_MILITIA
CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_IRRELIGION
CivicOption=CIVICOPTION_SOCIETY, Civic=CIVIC_PRIMITIVE
CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_COMMUNALISM
CivicOption=CIVICOPTION_WELFARE, Civic=CIVIC_SURVIVAL
CivicOption=CIVICOPTION_CURRENCY, Civic=CIVIC_NO_CURRENCY
CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_UNORGANIZED
CivicOption=CIVICOPTION_EDUCATION, Civic=CIVIC_IGNORANCE
CivicOption=CIVICOPTION_LANGUAGE, Civic=CIVIC_NO_SPEAK
CivicOption=CIVICOPTION_GARBAGE, Civic=CIVIC_NOTRASH
CivicOption=CIVICOPTION_IMMIGRATION, Civic=CIVIC_NOBORDERS
CivicOption=CIVICOPTION_AGICULTURE, Civic=CIVIC_NOFARM
Handicap=HANDICAP_NOBLE
EndPlayer

Ah yes, the problem is only on all custom civs...

Edit:

@raxo2222 Give me the correct new code here to use... flag or art files have been changed or moved...

Problem is on all of these civs only:

\Steam\steamapps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Custom_Civilizations

Or reput these .dds into the custom civs in mod...
 
Last edited:
Ah yes, the problem is only on all custom civs...

Edit:

@raxo2222 Give me the correct new code here to use... flag or art files have been changed or moved...

Problem is on all of these civs only:

\Steam\steamapps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Custom_Civilizations

Or reput these .dds into the custom civs in mod...

There was no problem with flags on generated maps, you need simplify civs entries to:
Code:
BeginTeam
    TeamID=0
    ContactWithTeam=0
    RevealMap=0
EndTeam
BeginTeam
    TeamID=1
    ContactWithTeam=1
    RevealMap=0
EndTeam
BeginTeam
    TeamID=2
    ContactWithTeam=2
    RevealMap=0
EndTeam
BeginTeam
    TeamID=3
    ContactWithTeam=3
    RevealMap=0
EndTeam
BeginTeam
    TeamID=4
    ContactWithTeam=4
    RevealMap=0
EndTeam
BeginTeam
    TeamID=5
    ContactWithTeam=5
    RevealMap=0
EndTeam
BeginTeam
    TeamID=6
    ContactWithTeam=6
    RevealMap=0
EndTeam
BeginTeam
    TeamID=7
    ContactWithTeam=7
    RevealMap=0
EndTeam
BeginTeam
    TeamID=8
    ContactWithTeam=8
    RevealMap=0
EndTeam
BeginTeam
    TeamID=9
    ContactWithTeam=9
    RevealMap=0
EndTeam
BeginTeam
    TeamID=10
    ContactWithTeam=10
    RevealMap=0
EndTeam
BeginTeam
    TeamID=11
    ContactWithTeam=11
    RevealMap=0
EndTeam
BeginTeam
    TeamID=12
    ContactWithTeam=12
    RevealMap=0
EndTeam
BeginTeam
    TeamID=13
    ContactWithTeam=13
    RevealMap=0
EndTeam
BeginTeam
    TeamID=14
    ContactWithTeam=14
    RevealMap=0
EndTeam
BeginTeam
    TeamID=15
    ContactWithTeam=15
    RevealMap=0
EndTeam
BeginTeam
    TeamID=16
    ContactWithTeam=16
    RevealMap=0
EndTeam
BeginTeam
    TeamID=17
    ContactWithTeam=17
    RevealMap=0
EndTeam
BeginTeam
    TeamID=18
    ContactWithTeam=18
    RevealMap=0
EndTeam
BeginTeam
    TeamID=19
    ContactWithTeam=19
    RevealMap=0
EndTeam
BeginTeam
    TeamID=20
    ContactWithTeam=20
    RevealMap=0
EndTeam
BeginTeam
    TeamID=21
    ContactWithTeam=21
    RevealMap=0
EndTeam
BeginTeam
    TeamID=22
    ContactWithTeam=22
    RevealMap=0
EndTeam
BeginTeam
    TeamID=23
    ContactWithTeam=23
    RevealMap=0
EndTeam
BeginTeam
    TeamID=24
    ContactWithTeam=24
    RevealMap=0
EndTeam
BeginTeam
    TeamID=25
    ContactWithTeam=25
    RevealMap=0
EndTeam
BeginTeam
    TeamID=26
    ContactWithTeam=26
    RevealMap=0
EndTeam
BeginTeam
    TeamID=27
    ContactWithTeam=27
    RevealMap=0
EndTeam
BeginTeam
    TeamID=28
    ContactWithTeam=28
    RevealMap=0
EndTeam
BeginTeam
    TeamID=29
    ContactWithTeam=29
    RevealMap=0
EndTeam
BeginTeam
    TeamID=30
    ContactWithTeam=30
    RevealMap=0
EndTeam
BeginTeam
    TeamID=31
    ContactWithTeam=31
    RevealMap=0
EndTeam
BeginTeam
    TeamID=32
    ContactWithTeam=32
    RevealMap=0
EndTeam
BeginTeam
    TeamID=33
    ContactWithTeam=33
    RevealMap=0
EndTeam
BeginTeam
    TeamID=34
    ContactWithTeam=34
    RevealMap=0
EndTeam
BeginTeam
    TeamID=35
    ContactWithTeam=35
    RevealMap=0
EndTeam
BeginTeam
    TeamID=36
    ContactWithTeam=36
    RevealMap=0
EndTeam
BeginTeam
    TeamID=37
    ContactWithTeam=37
    RevealMap=0
EndTeam
BeginTeam
    TeamID=38
    ContactWithTeam=38
    RevealMap=0
EndTeam
BeginTeam
    TeamID=39
    ContactWithTeam=39
    RevealMap=0
EndTeam
BeginTeam
    TeamID=40
    ContactWithTeam=40
    RevealMap=0
EndTeam
BeginTeam
    TeamID=41
    ContactWithTeam=41
    RevealMap=0
EndTeam
BeginTeam
    TeamID=42
    ContactWithTeam=42
    RevealMap=0
EndTeam
BeginTeam
    TeamID=43
    ContactWithTeam=43
    RevealMap=0
EndTeam
BeginTeam
    TeamID=44
    ContactWithTeam=44
    RevealMap=0
EndTeam
BeginTeam
    TeamID=45
    ContactWithTeam=45
    RevealMap=0
EndTeam
BeginTeam
    TeamID=46
    ContactWithTeam=46
    RevealMap=0
EndTeam
BeginTeam
    TeamID=47
    ContactWithTeam=47
    RevealMap=0
EndTeam
BeginTeam
    TeamID=48
    ContactWithTeam=48
    RevealMap=0
EndTeam
BeginTeam
    TeamID=49
    ContactWithTeam=49
    RevealMap=0
EndTeam
BeginPlayer
BeginPlayer
    Team=0
    LeaderType=NONE
    CivType=NONE
    StartingX=3, StartingY=19
    RandomStartLocation=false
EndPlayer
BeginPlayer
    Team=1
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=2
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=3
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=4
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=5
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=6
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=7
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=8
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=9
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=10
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=11
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=12
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=13
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=14
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=15
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=16
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=17
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=18
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=19
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=20
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=21
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=22
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=23
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=24
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=25
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=26
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=27
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=28
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=29
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=30
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=31
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=32
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=33
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=34
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=35
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=36
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=37
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=38
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=39
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=40
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=41
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=42
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=43
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=44
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=45
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=46
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=47
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=48
    LeaderType=NONE
    CivType=NONE
EndPlayer
BeginPlayer
    Team=49
    LeaderType=NONE
    CivType=NONE
EndPlayer

And this is how civ entry should look:
Only Team, Leader, CivType, Starting... and RandomStart should remain.
Code:
BeginPlayer
    Team=0
    LeaderType=NONE
    CivType=NONE
    StartingX=3, StartingY=19
    RandomStartLocation=false
EndPlayer
Or just delete all Flag related entries.

I moved all art to modules before V39 release.
This is why you want civ/team defines in scenario as compact as possible.
 
Last edited:
RELEASED: C2C - Ultimate Earth Map V3.9 100% MOD and SVN update compatible.

Changes in C2C - Ultimate Earth Map V3.9 100% MOD and SVN update compatible:

Scenario/map adapted to C2C v39 and latest svn.

Have fun - Pit
Here is scenario with maximum fluff removed:
No need for starting era in scenario - now it always picks default era.

Game config is like this:
Code:
BeginGame
    Speed=GAMESPEED_ETERNITY (would pick default speed if it was removed)
    Option=GAMEOPTION_COMPLETE_KILLS
    ------------------<all other options in your map>---------------------
    Option=GAMEOPTION_DOWNSIZING_IS_PROFITABLE
    Victory=VICTORY_CONQUEST
    StartYear=-200000
    Description= Ultimate Earth Map 3.8
    ModPath=
EndGame

All teams are like this:
Code:
BeginTeam
    TeamID=0
    ContactWithTeam=0
    RevealMap=0
EndTeam

Used player entry is like this:
Code:
BeginPlayer
    Team=0
    LeaderType=LEADER_WASHINGTON
    LeaderName=Washington
    CivDesc=USA
    CivShortDesc=USA
    CivAdjective=USA
    CivType=CIVILIZATION_UNITED_STATES
    RandomStartLocation=false
EndPlayer
if it wasn't for units/cities in maps and custom names then it would be like this:
Code:
BeginPlayer
    Team=0
    LeaderType=LEADER_WASHINGTON
    CivType=CIVILIZATION_UNITED_STATES
     StartingX=number1, StartingY=number2
    RandomStartLocation=false
EndPlayer

Unused player is like this
Code:
BeginPlayer
    Team=40
    LeaderType=NONE
    CivType=NONE
EndPlayer

Deleted map, as now was added to first post.
 
Last edited:
RELEASED: C2C - Ultimate Earth Map V3.9 100% MOD and SVN update compatible.

Changes in C2C - Ultimate Earth Map V3.9 100% MOD and SVN update compatible:

Scenario/map adapted to C2C v39 and latest svn.

Have fun - Pit
 
RELEASED: C2C - Ultimate Earth Map V3.9 100% MOD and SVN update compatible.

Changes in C2C - Ultimate Earth Map V3.9 100% MOD and SVN update compatible:

Scenario/map adapted to C2C v39 and latest svn.

Have fun - Pit
There is no need to keep V3.8, as V3.9 doesn't have any references to era and other unnecessary stuff.
 
There is no need to keep V3.8, as V3.9 doesn't have any references to era and other unnecessary stuff.

Yes, i will delete 3.8 in the next days, 3.9 may not work for gamers that use C2C v38 maybe.
 
For the first Time in my Life i reached Classical Era, welcome to the early German Empire!
Civ4ScreenShot0013.JPG


Civ4ScreenShot0015.JPG


Hotspot No. 1 for enemy Exiles:
Civ4ScreenShot0010.JPG
 
Back in town! Hi, i will start a new long game soon, any news or suggestions? :king:
 
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Hi.
Game turns time were optimized - 2x shorter turns on average.
There were bugs, that strongly spiked processing turn times too - those were fixed too.

Some memory leaks including one resulting from panning/clicking around map were fixed too.

There are more planned turn processing speed and memory optimizations.
 
Game turns time were optimized - 2x shorter turns on average.
There were bugs, that strongly spiked processing turn times too - those were fixed too.
Can confirm, turn time is faster a lot, in atomic age only 2-3min.
Some memory leaks including one resulting from panning/clicking around map were fixed too.
No more, it was fixed but after last few updates(not sure when) this problem is back. Month ago it worked perfect :(, something somewhere went wrong, especialy when o click around map. I can upload save if this help.

any news or suggestions?
Just one reminder, put around whole antartica ice so they cant colonize this area before technology breaking ice.
Turn 3400 :pportugal and egypt almost defeated, next one zulu ;-)
 

Attachments

  • Civ4ScreenShot0474.JPG
    Civ4ScreenShot0474.JPG
    485.4 KB · Views: 162
No more, it was fixed but after last few updates(not sure when) this problem is back. Month ago it worked perfect :(, something somewhere went wrong, especialy when o click around map. I can upload save if this help.
Upload save.
Maybe paging being automatically enabled at 2500 MB RAM usage is too high.

In Global Defines there is memory paging settings.

Change MAX_DESIRED_MEMORY_USED to 2097152 for example (this is ~2000 MB point - at this usage memory paging will kick in).
You can increase MAX_PAGING_FRAME_TIME_MS too - higher will make game stutter more though, as it loads and unloads things from map.

You are in Information era on Pits map :D
345 cities sounds like very annoying to manage lol.
 
Can confirm, turn time is faster a lot, in atomic age only 2-3min.

No more, it was fixed but after last few updates(not sure when) this problem is back. Month ago it worked perfect :(, something somewhere went wrong, especialy when o click around map. I can upload save if this help.


Just one reminder, put around whole antartica ice so they cant colonize this area before technology breaking ice.
Turn 3400 :pportugal and egypt almost defeated, next one zulu ;-)

Damn look that screenshot. :goodjob: But only turn 3400 and you so advanced should be turn 20.000 on eternity game speed? But i think you on a older svn... ?!?
 
Damn look that screenshot. :goodjob: But only turn 3400 and you so advanced should be turn 20.000 on eternity game speed? But i think you on a older svn... ?!?
Yeah, he and AIs should be in Ancient or Classical era.

Big maps and slow speeds means a lot of time and space to place cities (or conquer them).
Tech leader would be in Medieval era around 5000th turn.
Information era is more like 11000th - 13000th turn :p

And this is natural pace assumed of tech per 20 - 22 turns.
 
Yeah, he and AIs should be in Ancient or Classical era.

Big maps and slow speeds means a lot of time and space to place cities (or conquer them).
Tech leader would be in Medieval era around 5000th turn.
Information era is more like 11000th - 13000th turn :p

And this is natural pace assumed of tech per 20 - 22 turns.

I heard AI will be better now and game will be harder now on deity. But is a good memory and game test his long game.
 
You are in Information era
Just beginning of era :)

345 cities sounds like very annoying to manage lol.
It is, thats why I use autobuild in most of my cities, directly controling only 10-15 key cities around capital. Especially Tianjin (slave city) :satan:

Upload save.
Uploaded. Have fun with testing :hammer2:

But i think you on a older svn... ?!?
Started this game in march, lot have changed thenceforth. I update to new SVN version rougly every month.
 

Attachments

  • Mao Tse-tung February 28, BC-2981svn new.CivBeyondSwordSave
    23.3 MB · Views: 53
23 MB save, nice.
This is biggest one that I saw.

@billw2015 will have fun testing it too.

You have some unresearched techs in Industrial and Atomic eras.
 
Last edited:
RELEASED: C2C - Ultimate Earth Map V4.0 100% MOD and SVN update compatible.

Changes in C2C - Ultimate Earth Map V4.0 100% MOD and SVN update compatible:

Added a full layer of sea plots to the map, so sea plots will ristrict some areas or make it possible to reach some areas by seafaring tech, also makes a early way arround the world possible again.
Added ocean trenches to the map.
Enclosed antarctica by ice, so antarctica can only be colonized if you have the ice breaking tech.
Added Robinson Crusoe isle.

Have fun - Pit

@raxo2222 Please check senario file, any bugs in?
 
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