He could used V38.5 or very outdated SVN too.I have 1030 turns now and still in prehistoric era... how can it be you are in modern or atomic era in 2000-3000 turns? Something wrong with your game or it isnt eternity/deity?
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He could used V38.5 or very outdated SVN too.I have 1030 turns now and still in prehistoric era... how can it be you are in modern or atomic era in 2000-3000 turns? Something wrong with your game or it isnt eternity/deity?
I told him or other player to strongly increase maintenance modifiers for playing on Pit's scenario.@TaylorItaly ,
Am just now seeing your posts here. Pit needs to reduce the amount of resources on this map and reduce the spawn rates for the Animals. Also it would be a bit harder If you not checked the Option for Peace among NPC's. This would make hunting not as easy. Also you did not use the Starting option of 1 City tile start. This too would have slowed down you early expansion a bit too.
Civics will not hold this scenario down.
You will have the pick on most of the upcoming Religions too. Another win.
Even on Deity by taking out 5 rivals early you are in the Driver's seat for this game. No one will catch you now.
Taylor is also using T-brd's new Trait set and already has 4 traits accumulated using Developing Leaders and No Positive traits to start Options.I told him or other player to strongly increase maintenance modifiers for playing on Pit's scenario.
So I guess PIT would have to provide modmod with reduced animal spawn rate and increased maintenance modifiers.
I told him or other player to strongly increase maintenance modifiers for playing on Pit's scenario.
Barbarian Civs option just enables barbarian civs to evolve into actual civs.Barbarian City , even i have unticked Barbaren Civic ?!?
In that you are partially wrong. I played it on Deity and Eternity (the old Eternity of 8250 turns). But after 2000 turns it was a slog, I was going to win. Plus at that time I had much more important modding responsibilities to take care of. So I abandoned it.He never played it long on deity+eternity.
In that you are partially wrong. I played it on Deity and Eternity (the old Eternity of 8250 turns). But after 2000 turns it was a slog, I was going to win. Plus at that time I had much more important modding responsibilities to take care of. So I abandoned it.
I will Never play it on the current Eternity of 20,000 turns. That is just Masochistic. And game will be won Long before 6,000 turns is even reached.
You just love eternity because it's Big, just like your map size. (Map is nice, I will give you that.)
It's okay KaTiON. He calls me swampfox and other names. Especially when I'm right.Can you please not mock joseph for his preferences? It's rude of you.
Did you know that from 2015-2018, we didn't have Eons or Eternity speed, because Joseph decided 8000 turns should be the slowest? Joseph vandalises the mod based on his prejudices, that's a lot worse than mockery.Can you please not mock joseph for his preferences? It's rude of you.
20 000 turn game speed isn't that attractive, if tech rate was balanced on whole game - average one per 20 turns, especially with 3 - 5 minutes turn timesDid you know that from 2015-2018, we didn't have Eons or Eternity speed, because Joseph decided 8000 turns should be the slowest? Joseph vandalises the mod based on his prejudices, that's a lot worse than mockery.
Wait so if you didn't make the 20K turn speed, who did?20 000 turn game speed isn't that attractive
So if Pit gets tech per 8 turns on average on Eternity, then effectively its same as playing on Marathon GS (8 turns per tech would be good here) with Eternity modifiers and wonky calendar.