C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

He's German, so English isn't his native language ;)
Neither is it mine (which should be obvious from my "way of speech"), but I don't have trouble reading logically sound posts.
Not bragging, just slightly frustrated.
And I didn't want to sound TOO rude, lol.
 
Ah damnit. :) To tired, read it fast and tired, thought he was asking wich civs he should choose if he sets up a non scenario game with UEM. Not as raxxo, mostly drunk every weekend. But its always good to know: Dont change the options and scenario if you want to have a working long game and less memory leaks. Some civs need special strategys on start.

Well Somebody you have a "lol" problem. :thumbsup: I want to see you read and talk or write german. lol

My latest understanding in language was "Fubar", i think it comes originally from "Furchtbar", but no one knows that so far, maybe.

Damn its really already in wikipedia:

Manche Quellen vermuten, fubar leite sich vom deutschen Begriff „furchtbar“ ab.[2] Demnach hätten die amerikanischen Soldaten im Zweiten Weltkrieg Probleme mit der Aussprache des „rcht“ gehabt und daraus sei diese abgemilderte Form der Aussprache entstanden. Andere Quellen halten dies wiederum für eine Pseudoetymologie, da es frühere Belege für die Existenz des Wortes foo gibt und dieses als Ursprung für foobar gelten könne.[3] Es ist aber auch vorstellbar, dass der Ursprung des Wortes aus dem französischen Fauxpas stammt.

Try to translate Somebody. :thumbsup:
 
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Ah damnit. :) To tired, read it fast and tired, thought he was asking wich civ he should choose if he sets up a non scenario game with UEM. Not as raxxo, mostly drunk every weekend. But its always good to know: Dont change the options and scenario if you want to have a working long game and less memory leaks. Some civs need special strategys on start.

Well Somebody you have a "lol" problem. :thumbsup: I want to see you read and talk or write german. lol
I only more or less understand it to a degree when reading or listening, can't speak much, and absolutely can't write.
I wasn't trying to insult you, but I've seen people who are just as "inattentive" without having your excuse of a "different language", so how would I know until being told?

Back to civs.
I think I'm gonna check now what civs have a similar "cheat" to my "hacked Israel" - aka having TWO (I doubt there can be more) Natural Wonders accessible in ONE city.
Such a boost is extremely useful in Prehistory on any speed, so this does make a bit of a "difference" on which "officially added" civ to choose.
Or gives it "levels of difficulty", lol.

I don't have a "lol" problem - I enjoy it.
LOL!!!
 
Somebody has a lol problem, translate the german subtitels then you know how to heal it. :goodjob:

 
Yeah I already read the OP through and through, though I did decide to deviate on the settings somewhat just to be cheeky and see what happens. Like somebody said, was just asking for a general rundown on any particularly fun/interesting/exciting starts or notable things when playing. Just on a casual worldbuilder glance after generation (couldnt resist) seems obvious that europe would be a thunderdome while places like India have (seemingly) huge and safe pocket expansions. So yeah, stuff like the natural wonder note or any civs that are notably challenging/easy/weird
 
Yeah I already read the OP through and through, though I did decide to deviate on the settings somewhat just to be cheeky and see what happens. Like somebody said, was just asking for a general rundown on any particularly fun/interesting/exciting starts or notable things when playing. Just on a casual worldbuilder glance after generation (couldnt resist) seems obvious that europe would be a thunderdome while places like India have (seemingly) huge and safe pocket expansions. So yeah, stuff like the natural wonder note or any civs that are notably challenging/easy/weird
There are a few island-set civs, which would mean a relatively peaceful start for quite some time (especially on Eternity).
You could play Australia as a Duel Map, lol - it has precisely two civs.
Though I'm not joking that my preference is much more influenced by the NW bonuses that are quite significant at the start of the game (again, especially so on Eternity).
 
There are a few island-set civs, which would mean a relatively peaceful start for quite some time (especially on Eternity).
You could play Australia as a Duel Map, lol - it has precisely two civs.
Though I'm not joking that my preference is much more influenced by the NW bonuses that are quite significant at the start of the game (again, especially so on Eternity).
Almost 4k turns into a polynesia game and there's no pvp, chillest game ever so far.

Have you considered basically swapping turkey with Assyria+Sumeria in central asia, so Assyria would be somewhere central/east anatolyia and Sumer somewhere in Iraq? Would make sense for me to have early middle east as a thunderdome with some of the biggest early game fights
 
Almost 4k turns into a polynesia game and there's no pvp, chillest game ever so far.

Have you considered basically swapping turkey with Assyria+Sumeria in central asia, so Assyria would be somewhere central/east anatolyia and Sumer somewhere in Iraq? Would make sense for me to have early middle east as a thunderdome with some of the biggest early game fights
Dunno, I'm too much liking my Israel, lol.
Both for personal AND in-game reasons.
Jerusalem is literally the cheatiest city that can be created on Pit's map, lol - that is, unless I actually edited it to make this possible.
I'm way too lazy to check it now, lol - that is, whether you can build a city that has access to BOTH Mount Sinai AND Dead Sea.
On the map that I'm currently using, this IS possible - so it gives me a city that is NATURALLY (lol) a huge "cheat".
Especially on Eternity.
That said, if it IS buildable on the actual map, then any neighboring Civ should have "building Jerusalem" as their primary goal to begin with.
It's THAT good as a "cheat".
 
^^ could add israel and drop some "newer" cultures on the periphery, add barbarians turning to full civs and make the scenario start city that blocks getting both.
 
^^ could add israel and drop some "newer" cultures on the periphery, add barbarians turning to full civs and make the scenario start city that blocks getting both.
I killed Egypt, but mostly because its pre-made city blocked a Suez (Mediterranean-to-Red-Sea-Channel) city from being built ever (including Forts, I think) - and I didn't want to lose THAT feature.
I could just move that initial city to work AS Suez to begin with, of course.
But I think I felt a bit overcrowded there as well, which isn't a bad thing in certain playthrough scenarios, though.
Then again, what civ would you suggest that I kill instead?
Most of them are scarce enough as is.
Note: This is partially why I'm so eager to create a playable modmod with 100 or even 200 civs - it'd be a much more "crowded" map, but also much more FUN one.
Well, that's what I think now, lol.
 
Damn... that guy that did the UFO patents is really real.

Salvatore Pais, first time ever in a video. So he has some good ideas but no large funding for it currently as it looks like:

 
Quick question...is there any way we could please have a "clean" version of 5.1, without any civs on it? I like to play around and have maps with maybe only 8-12 civs to start, or ones with only civs in one continent to start.

Thanks!
 
Quick question...is there any way we could please have a "clean" version of 5.1, without any civs on it? I like to play around and have maps with maybe only 8-12 civs to start, or ones with only civs in one continent to start.

Thanks!
Here you go, lol.
I had it down to ONE civ, so it took me like a minute to wipe it clean.
Not sure about 100% cleaning the "fog of war" issues, though, but those barely matter.
Still better if @Pit2015 does the really clean one himself, since I also edited some options for my own taste, so you should review those before starting a game.
 

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Quick question...is there any way we could please have a "clean" version of 5.1, without any civs on it? I like to play around and have maps with maybe only 8-12 civs to start, or ones with only civs in one continent to start.

Thanks!

You can edit it in WB and delete civs you dont want, problem is random games are not really random, meens random civs start always in the same location, so a scenario is better.
 
Here you go, lol.
I had it down to ONE civ, so it took me like a minute to wipe it clean.
Not sure about 100% cleaning the "fog of war" issues, though, but those barely matter.
Still better if @Pit2015 does the really clean one himself, since I also edited some options for my own taste, so you should review those before starting a game.
Thank you!!!
 
You can edit it in WB and delete civs you dont want, problem is random games are not really random, meens random civs start always in the same location, so a scenario is better.
Unfortunately, I learned the hard way a long time ago the random thing doesn't work.
I just like to add a few in WB, and choose one to play.
 
Unfortunately, I learned the hard way a long time ago the random thing doesn't work.
I just like to add a few in WB, and choose one to play.
Are you kidding me?
I literally started a new CLEAN random game on the very map I gave you, twice - once with full 40 random civs, once with just me solo (and barbs as future minor civs).
And both times I've started on a clearly RANDOM (and different) location that was never a "civ start" point.
Both were also on islands, which is a fun start - and I'm gonna play around with the "solo" run (which is now "repopulated" to 30+ civs in under 100 turns on Ultrafast, by the way, lol).
Though I do have to point out that Random only works when you DON'T have any civs in the scenario file itself.
If you do have any, even if they're "NONE" civs, they probably get assigned a starting point (or it is directly written in the file to begin with, duh), so you won't get a truly random start there.
But on the "CLEAN" map (which has zero civs defined), you'd have a truly random start any time you use it.
I just tested that, after all.
 
Hello everyone,

Did somebody try to play the map on c2c v42?
It seems that the map 5.1 or/and SVN Rescaled Latitude Limits do not work correctly with v42 :(
When I try to load my saves, I see FATAL_ERROR (Memory allocation failure).
And yes, I applied the recommendations on the 1st page.
 
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