C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

I did have the 'bugs' from Starship Troopers in mind for a long term development foe to be introduced in late game.
Still looking very hard for the near future (around year 2123, I guess) of playing with actual Alien Civs in C2C.
MWAHAHAHA!!!
 
@Toffer90 Is it hard to fix that culture bug and will it need time or will it be fixed soon? If it will take longer i can add 1 culture to all starting cities to bypass the problem.

A very easy and fast way to fix that will be to put +1 culture to the palace building also. But may not work on new founded cities maybe.
Don't know, haven't looked at it at all, it only affects scenario's, right?
 
Yeah, there are enouth free civ slots to do greys, bugs and some other possibilities to get a random alien attack in late/mid game. :) So sometimes greys will come or maybe bugs, who knows.
I wouldn't make them the same. IMO, the Greys are just future humans travelling time to study their past mostly.
 
@Toffer90

Removing Option=GAMEOPTION_REALISTIC_CULTURE_SPREAD on latest svn will fix it, so its a mod bug in realistic culture spread, borders will shrink on city culture 0, should be fixed now. Borders will come back on +0.10 to 1 city culture.
 
Last edited:
@Pit2015
Well, here's Turn 300 of playing Israel in *your scenario*, with literally zero changes, and even upped to Nightmare.
Let's see your comments first, shall we?
 

Attachments

  • ISRAEL-HARD.CivBeyondSwordSave
    ISRAEL-HARD.CivBeyondSwordSave
    5.9 MB · Views: 16
  • Civ4ScreenShot0000.JPG
    Civ4ScreenShot0000.JPG
    236.5 KB · Views: 22
  • Civ4ScreenShot0001.JPG
    Civ4ScreenShot0001.JPG
    161 KB · Views: 18
  • Civ4ScreenShot0002.JPG
    Civ4ScreenShot0002.JPG
    145.7 KB · Views: 18
@Pit2015
Well, here's Turn 300 of playing Israel in *your scenario*, with literally zero changes, and even upped to Nightmare.
Let's see your comments first, shall we?

Yeah that looks a bit better now, you dont got any world wonder as i told you its hard. :) But egypt still has the realistic culture spread mod bug, you should restart when toffer fixed that bug, makes the start for the AI a bit harder. But if they will build a culture building there borders will come back. But you got neanderthals, thats good for you. :thumbsup:
 
Last edited:
You got neanderthals, thats good for you. :thumbsup:
That was my entire point here.
Once I get them, I'm way ahead in POWER, even if I don't exactly manage to do much in anything else.
Which is the case here, since I lost my starting units almost immediately (you can see it with how "far" they managed to walk away from my city, after all).
On the other hand, Stone literally sits on my threshold, so this fact alone makes me leagues ahead of 90% other civs who don't have it nearby.
And as far as setting technological goals, AI sucks huuuge balls, lol - so I'll always beat them to something that needs 3-4 consecutive techs to get there, compared to their random twitching.
Not mention the STUPID and persistent bug that they aren't even using their starter units whatsoever (or at least most civs aren't).
I literally NEVER meet any wandering non-Barbarian Clubmen, even though they're pretty useless as starter defenders, compared to Tribal Guardians, and thus should be used for hunting.
Yet they are NOT, at all, ever, period.
And yes, on YOUR conditions as well.
While I can't capture their cities early on and must beware of random Barbarians, I still could literally do nothing BUT streamline for Neanderthal Culture - and be there FIRST, no matter what.
Though this only works on Eternity, where technology takes forever to unlock, and AI can't randomly get an upper hand by simply bumping into the same techs via "twitching".
At the slowest speed, they will NEVER beat me to a 4-row tech, unless I get swarmed by Barbarians (and even that isn't a guarantee).
And yes, on Nightmare, just like I'm playing right now.
AI is just *that* monumentally *stupid*, lol.
 
That was my entire point here.
Once I get them, I'm way ahead in POWER, even if I don't exactly manage to do much in anything else.
Which is the case here, since I lost my starting units almost immediately (you can see it with how "far" they managed to walk away from my city, after all).
On the other hand, Stone literally sits on my threshold, so this fact alone makes me leagues ahead of 90% other civs who don't have it nearby.
And as far as setting technological goals, AI sucks huuuge balls, lol - so I'll always beat them to something that needs 3-4 consecutive techs to get there, compared to their random twitching.
Not mention the STUPID and persistent bug that they aren't even using their starter units whatsoever (or at least most civs aren't).
I literally NEVER meet any wandering non-Barbarian Clubmen, even though they're pretty useless as starter defenders, compared to Tribal Guardians, and thus should be used for hunting.
Yet they are NOT, at all, ever, period.
And yes, on YOUR conditions as well.
While I can't capture their cities early on and must beware of random Barbarians, I still could literally do nothing BUT streamline for Neanderthal Culture - and be there FIRST, no matter what.
Though this only works on Eternity, where technology takes forever to unlock, and AI can't randomly get an upper hand by simply bumping into the same techs via "twitching".
At the slowest speed, they will NEVER beat me to a 4-row tech, unless I get swarmed by Barbarians (and even that isn't a guarantee).
And yes, on Nightmare, just like I'm playing right now.
AI is just *that* monumentally *stupid*, lol.

Even with neanderthals you will have a hard time to rule or conquer now. Yep exploring is dangerous in scenario. When the realistic culture spread is fixed than the AI will use stone better but also this will give you only a bit more power. AI is using its starting units, they go hunt and get tribal villages, so be fast enough. Neanderthals will come up, takes some turns on eternity. Around 1000-2000 turns you are maybe ready to attack a enemy capital city or you get lucky, maybe if you game good. AI is already ahead in tech of you now. If you contact all civs via WB around 1000-2000 turns you will see that you will have a hard time to be on 1. place. (Place a special agent unit into every civs capital city in WB to create a contact as a test) I think you will be only in the middle field in points ranking. You need 10-30 experienced neanderthal units or good elite units to overcome the tribal guardian, hopefully you can pay them, but maybe you get lucky and the AI lost some units on hunting, otherwise you attack may fail. You need to build up a good army now. AI will get more ahead in tech later on nightmare, if you dont conquer enough. And that is hard now. AI can be improved, but is better then on most other games on this setting now. Game 3000 turns and we see how you do or if you have to restart and try again. :) You already got the realistic culture spread bug that makes it a bit more easy for the gamer currently. But maybe the AI will kill you later. :cooool: If you already lost your starting units its no good sign. :thumbsup: So maybe its not so stupid if some AI are not loosing there starting units. :thumbsup:
 
Last edited:
You fail to realize that in less than 100 turns I will have the same starting units buildable, but also with the N x1.5 boost, lol.
And what good is to have a strong Tribal Guardian, if I can simply surround the city and snipe any OTHER units?
And pillage everything around it.
And get boosts from captives.
Dude, who said I even want to waste tons of units on another city, especially when it'll kill my economy with Revolutions?
I'll just surround all of them with N. Spiked Clubmen and will keep killing ANYTHING that leaves the city walls.
Easily.
Not to mention how they will be finding it very hard to do any progress under siege.
I haven't tried it yet, but it's extremely viable.
It will take AI forever to get to anything even remotely as strong as N. Sp. Clubdudes, ya know.
And I can just keep building more of them.
Oh, and yes, I think I'll actually restart, because the correct strategy is to IGNORE pretty much the entire map, while focusing on getting Stone as fast as possible, then Sp. Clubmen.
All the while building a ton of Brutes, who will then be upgraded instantly, lol.
Let's see how THAT works out, shall we?
(Will take me a day or two at least, because I don't play much, or not for long periods of time.)
 
You fail to realize that in less than 100 turns I will have the same starting units buildable, but also with the N x1.5 boost, lol.
And what good is to have a strong Tribal Guardian, if I can simply surround the city and snipe any OTHER units?
And pillage everything around it.
And get boosts from captives.
Dude, who said I even want to waste tons of units on another city, especially when it'll kill my economy with Revolutions?
I'll just surround all of them with N. Spiked Clubmen and will keep killing ANYTHING that leaves the city walls.
Easily.
Not to mention how they will be finding it very hard to do any progress under siege.
I haven't tried it yet, but it's extremely viable.
It will take AI forever to get to anything even remotely as strong as N. Sp. Clubdudes, ya know.
And I can just keep building more of them.
Oh, and yes, I think I'll actually restart, because the correct strategy is to IGNORE pretty much the entire map, while focusing on getting Stone as fast as possible, then Sp. Clubmen.
All the while building a ton of Brutes, who will then be upgraded instantly, lol.
Let's see how THAT works out, shall we?
(Will take me a day or two at least, because I don't play much, or not for long periods of time.)
"And what good is to have a strong Tribal Guardian, if I can simply surround the city and snipe any OTHER units?
And pillage everything around it."

You will not get far if the city is not captured and if the population will die. Yep you can harass them and get some captives maybe but that will also not get you to far.
Revolutions should not be a to big problem if you can manage to capture a capital city relatively early.
The AI may counter attack if you only use one or two spiked clubmen in one plot now. If you starve the city you will not get the population and so you will not keep up with the AI.

As said, if you dont have a good trained army it will be hard for you. Spiked are only +3 so its not to good currently and it takes time to build them now, tribal guardian has +200% city defense so its a +6 unit now without city defenses.
You have to take loses mostly now if you want to take a city.

Yep try further, i have some plans to increase difficulty if needed. Also if you can manage to take a city one other AI may do also in time, lets see if you are 1. place in 1000-2000 turns or not.
We have time...
 
Last edited:
But let me think about... hmm, there is also a easy way to improve the AI a lot more... @Thunderbrd who is doing AI development now?
 
Last edited:
We have discussed a lot on discord and flabbert is doing a lot of rearchitecturng before numerous unit ai plans go in.

Most easy way to improve the AI, also if you dont like it (I remember you said before a long time ago the elite units are not so good putting them into the city is good :thumbsup:, but that will make the AI Armies more easy and elite units are very powerful later if you game them and most gamers will do.), is to teach the AI to use its generals on there best units as commanders (General) and not putting the great persons generals and hunters into the city for a small bonus, same to hunters, only 30% should be settled into a city as most, that will give the AI very strong units and armies, so they will not loss easy there entire civ for a lame small bonus if a gamer has elite units. If you want to think about or @flabbert will. Point is than the AI has something against player elite units, now the AI dont has to much against elite units. My scenario is on my settings already harder, but that will make all even more harder and make the AI armies even more competitive.
 
Last edited:
@Pit2015

Like I said, I don't find it too useful to capture cities in Prehistoric, UNLESS I have super units (which you outright disabled).
And I can simply build my own cities, while harassing everyone around me to the point of starving them.
Sure, there's still the New World, but by the time we'd have a contact, I'd have conquered the entire Old World anyways (already Ancient units can take out Tribal Guardians rather easily).
The REAL problem is the random Barbarian Mammoth Rider or similar randomly popping up CHEATS, though - now, THAT might be a real pain in the assassination, dammit.

Question:
May I turn EVENTS off?
I keep getting "Volcano SPAM" all the time, and it makes it super annoying to automate turns, because these dumb notifications require me to CLICK them every few turns.
Meaning, I CAN'T automate the game for the next 20 turns it will take me to build/research something next - because it'll get STUCK in 3 turns due to a "volcano".
I don't see much benefit from having events anyways, even in Prehistory, let alone by something like Medieval.
They're literally just annoying nuisances.
So, again, may I get rid of them and still be "genuine enough as a scenario" for your liking?

EDIT:
Decision time.
I *will* turn Events off.
If you dislike it that much, well, tough luck.
I don't agree to be stuck with MONITORING THE SCREEN ALL THE TIME due to that nonsense.
Sorry not sorry.
 
Volcano eruption or dormant message should come into the log or as message on main screen without clicking it, maybe @Toffer90 can update this, if turning off events will cancel all random events it sucks to turn them off, some events may hurt you, or give you research benefits/loses and so on. Good random events = more game flavor.

I think you need to click it now because it will jump the map to the event so you can view where it happens if you know the map part, but that can be changed. Or erruption/dormant frequency on volcanos can be changed a bit.

You are real lazy if you cant click a event. :worship:
 
My point is that Events make Eternity into a screen monitoring chore, and I totally refuse to do it.
I don't mind the in-game effects, I just don't accept the part about forcing me to stay alert for volcano clicking.
After all, the game is NOT called Volcano Clicker, is it now? :nono:
 
My point is that Events make Eternity into a screen monitoring chore, and I totally refuse to do it.
I don't mind the in-game effects, I just don't accept the part about forcing me to stay alert for volcano clicking.
After all, the game is NOT called Volcano Clicker, is it now? :nono:

Maybe @Toffer90 can tweak it a bit or make the volcano event pop up in the log only, other events are cool. Or remove the volcano message at all and keep other events in.

Volcanos can hurt, so they should still erupt and go dormant again after a while. Real earth feature. But maybe the message window can be turned off, otherwise click it if it happens sometimes, no big deal.


So if turning off events means no volcanos anymore it sucks totally. So keep clicking volcano events. :) At least if you want to test correctly. :thumbsup:

BTW someone has to do a tsunami modmod. :cooool:Or should be added to the mod.

Ah there is already a tsunami event, so you will not get all these stuff if you turn events off. If bugs are in events they should be fixed. But is nothing game breaking as i remember correctly.
 
Last edited:
Back
Top Bottom