Somebody613
Somebody613
- Joined
- Nov 18, 2019
- Messages
- 2,813
Okay, you're an arsehowl.
I literally roamed around for 300 turns to build up a strong unit (Combat SIX(!!!), because FREE PROMOS RULEZ, and some more bonuses).
Built the Neanderthal Culture.
Promoted the dude to N. Spiked Clubman.
Built a few more N.S.C.s to aid him.
DID NOT declare any wars on Egypt, because N.S.C.s are "Barbarians without nationality", mwahahaha.
Wiped out the Egyptian Tribal Guardian (only cost me 2 non-promoted N.S.C.s, lol, before The Dude struck his Mega Club on the hapless shaman).
Had to do some attack-heal routine to get rid of the other 2 Egyptian S.C.s (but lost no units to them, lol).
Well, then remembered that N.S.C. actually would convert Alexandria to Barbarian, so had to build a lesser N. Clubman who is not a "Barbarian".
Finally, brought all my units (1 normal N.S.C., 1 The Dude N.S.C., and 1 basic N.C.) to attack the city that only had 1 measly Clubman trembling in fear inside it.
Attacked it with The Dude...
And...
And...
AND!!!
***DECIMATED THE F-ING Alexandria TO NOTHING!!!***
What the FCK!!!
Ok, I can try next load (much later, because I'm literally fuming right now) to do it with the "non-Barbarian" N. Clubman, he's still (supposedly) stronger than the defender.
And if not, I can build him a helper and do it in 2 steps, still doable.
But, really, WHY THE FCK did you turn "Barbs (or ANYONE?) auto-RAZE city" ON?!
I'll repeat again:
Your "game rules" are HORSEDUNG.
The end, for now.
P.S.
Wait, or is this the "normal Civ" behavior that you CAN'T CAPTURE cities of Size 1 altogether?
Nice, now it's WORSE, because you are preventing me from ACTUALLY doing anything useful (like capturing ANY cities) for the first, ah dunno, COUPLE THOUSAND TURNS.
HORSE. DUNG. PERIOD.
I literally roamed around for 300 turns to build up a strong unit (Combat SIX(!!!), because FREE PROMOS RULEZ, and some more bonuses).
Built the Neanderthal Culture.
Promoted the dude to N. Spiked Clubman.
Built a few more N.S.C.s to aid him.
DID NOT declare any wars on Egypt, because N.S.C.s are "Barbarians without nationality", mwahahaha.
Wiped out the Egyptian Tribal Guardian (only cost me 2 non-promoted N.S.C.s, lol, before The Dude struck his Mega Club on the hapless shaman).
Had to do some attack-heal routine to get rid of the other 2 Egyptian S.C.s (but lost no units to them, lol).
Well, then remembered that N.S.C. actually would convert Alexandria to Barbarian, so had to build a lesser N. Clubman who is not a "Barbarian".
Finally, brought all my units (1 normal N.S.C., 1 The Dude N.S.C., and 1 basic N.C.) to attack the city that only had 1 measly Clubman trembling in fear inside it.
Attacked it with The Dude...
And...
And...
AND!!!
***DECIMATED THE F-ING Alexandria TO NOTHING!!!***
What the FCK!!!
Ok, I can try next load (much later, because I'm literally fuming right now) to do it with the "non-Barbarian" N. Clubman, he's still (supposedly) stronger than the defender.
And if not, I can build him a helper and do it in 2 steps, still doable.
But, really, WHY THE FCK did you turn "Barbs (or ANYONE?) auto-RAZE city" ON?!
I'll repeat again:
Your "game rules" are HORSEDUNG.
The end, for now.
P.S.
Wait, or is this the "normal Civ" behavior that you CAN'T CAPTURE cities of Size 1 altogether?
Nice, now it's WORSE, because you are preventing me from ACTUALLY doing anything useful (like capturing ANY cities) for the first, ah dunno, COUPLE THOUSAND TURNS.
HORSE. DUNG. PERIOD.
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