C3C: All 31 civilizations on a standard size world

Originally posted by Verax
Is there a way to get more than 8 civilizations in a multiplayer game?

I think not and it could be understood.
The constant diplomacy/trading between too many civs (no matter whether AI or human) would make a multiplayer game unplayably slow because of the turn based structure of the game.
 
Originally posted by lordbasl
I too have a Civ-buddy with whom I'd like to play co-op in a locked-alliance game. Any way to make this idea come to fruition with 31 tribes?

No, unfortunately.
The limit of 8 is hard-coded.
 
Originally posted by lordbasl
Once I met most of the 31 civs, where I was to the point I had the 'more civs' button in the diplomacy (foreign advisor) screen, I had a couple of program crashes when changing leaderheads displayed on the "wheel of fire" (Babylon 5 reference...) and right
after killing a civ when clicking the "view the big picture" option

Sounds like a bug.
I suggest you post this in the conquests bug report thread to get firaxis aware of this issue.

In the meantime i would recommend you to use the diplomacy shortcut (Shift+D or click on the small 'D' button on the lower right panel of the main screen) instead of the foreign advisor for diplomacy meetings. You could use it much faster too.

Originally posted by lordbasl
One more idea: I call this the "31 Civ Salute" or "31 Flavors of Civ" mod. Considering a snappy name for the mod? Try one of mine:)

I like the name '31 civs salute'. :goodjob:
I shall change the name of the mod with the next version.
Not right now because it would reset the download counter to 0 and i really love to see that my mod has been downloaded more than 200 times. :D

Thanx for the idea ! :smoke:

I shall surely leave the name of the thread though because that's the point of this mod actually.
 
Version 1.02 is now downloadable !

-removed faster tech development
this help seems unnecessary


Thank you for the 226 downloads of v1.01

Huge map version is also updated
 
lordbasl,

I really :love: the name '31 civs salute'.
Added it as nickname of the mod in the first post.
I keep the original name for primary name because the mod was announced at that name on Civfanatics main page and i'd like to avoid confusion.
 
When I used to play 16 Civs on a regular map only a few of the 8 luxuries would be generated. Does this happen with this mod? This makes a big difference, especially once you start getting 4+ luxuries because of the increasing marginal effect (so that declaring war and losing 1-2 luxuries can mean 8 lost happy faces in all your cities).
 
Originally posted by Bambul
When I used to play 16 Civs on a regular map only a few of the 8 luxuries would be generated. Does this happen with this mod? This makes a big difference, especially once you start getting 4+ luxuries because of the increasing marginal effect (so that declaring war and losing 1-2 luxuries can mean 8 lost happy faces in all your cities).

This mod should not alter appearance ratio of luxuries.
So far i have not experienced such.
But you are actually who know what to look for. :)
Try it yourself! Turn on 'reveal map' in editor and you'll instantly see all luxuries (and everything). ;)
 
Version 1.03 is now downloadable !

-ai respawning and seed preservation is re-enabled
to get the default rules button in player setup screen back
you can turn these options off if you like before starting a game, with two clicks


Thank you for the 11 downloads of v1.02

Huge map version is also updated
 
Version 1.04 is now downloadable !

-feudalism unit maintenance is 3 gpt again (as with default rules)
to counter the massive city placement tactic somewhat


Thank you for the 89 downloads of v1.03

Huge map version is also updated
 
there's one problem: there is no map.(download file and open for details).
 
Yeah this mod is for random maps.

The random map settings that are seriously suggested in first post and the readme are to give the most usable land possible to the civs.
 
In the case when you would like to play more games with the same (generated) map you could also generate map with the editor and then save it as a new scenario.

You can also export the rules of this mod to any other scenario with standard size map.

;)
 
Some issues:

1. Luxuries: I have had no luxuries issues in the three games I've played with this mod -- one on a Standard map and two on a Huge map.

2. Huge map needs the cultural victory conditions changed from 100K to 150K. Both my games (Persians_ ended in a 100K Culture vivtory around 1850.

-- Lordbasl
 
Originally posted by lordbasl
Some issues:

1. Luxuries: I have had no luxuries issues in the three games I've played with this mod -- one on a Standard map and two on a Huge map.

2. Huge map needs the cultural victory conditions changed from 100K to 150K. Both my games (Persians_ ended in a 100K Culture vivtory around 1850.

-- Lordbasl

Thank you lordbasl!

I shall look into the culture issue with huge map as soon as my worktime is over. :)
 
Version 1.05 is now downloadable !

-corrected ocn to scale properly corresponding to the firaxis formula
i have understood the developers formula for scaling ocn and updated the mod accordingly
previously ocn was so high that rank corruption barely had any effect

-in the huge map version the total culture points requirement for overall culture victory is increased to 150.000


Thank you for the 136 downloads of v1.04
 
Now THAT's what I call SUPPORT!

I'll try the new map when my workday is done.

--lordbasl
 
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