C3C Deity Tips

Svar said:
I think you would need lots of potential respawn areas for that to happen. In my case there was only one respawn area so when I eliminated the respawned AI it was eliminated permanently. The respawn area needs to be free of your cities and units but I did get the 100 gold every time. The last time there was also a settler sent out but I eliminated it before it could found a new city.

I think you could reserve an area with a good road system in place, then move all of your units out of that area. Once you eliminate the AI, chances are they will pop back up in the reservation. If you do this after you get railroad, you could mine all the AIs in every turn all the way to 2050AD. Of course, your civ would be very strong by then; therefore, the extra gold may be insignificant.

Edit: Actually, I just thought of something. With the railroad, you could mine that same civ infinitely in the same turn. In order for this to happen, you need to setup two remote reservation. Just destroy them, they come back to the alternate reservation, destroy them again and again. If you have 100 cavalry on rail, you could easily mine 10000 gold per AI in every turn. Not bad for extra cash!;)
 
I was about to do the same comment.
I have the destroyed the same AIs 4 times or so early on in my 20K games, but in some circumstances, something like you describe could be implemented.
Would be super easy for lower diff levels...
 
IIRC, if they have no unit when I destroyed them, they would come back with a worker too. Therefore, in theory, you could also mine them for free workers infinitely.;)
 
I believe if on sid (or other high difficulty), they all also receive all their free units (workers and settlers included) once they settle the first city
 
ainwood said:
I thought a given AI could only respawn once per game?

They will respawn infinitely for as long as there is some empty space and out of your sight on the map. By out of sight, I mean they just simply out of your visual range at the time - they could be as close as 7 tiles away from your nearest border and that section of map doesn't have to be unexplored.
 
I second Lul's comment I've done this early in 20k games, for similar reasons, to farm MGL.
I didn't know they pulled all their units from the map to their new capital, but they do get free units and it also seems a free settler upon respawn. They *used* to get free techs, but that was done away with at some point, perhaps before even PTW was released.



Excepting conquest goals I always play with respawn. Some games like diplo and space ship this is just security so an AI doesn't knock out another scientific AI.
 
Moonsinger said:
They will respawn infinitely for as long as there is some empty space and out of your sight on the map. By out of sight, I mean they just simply out of your visual range at the time - they could be as close as 7 tiles away from your nearest border and that section of map doesn't have to be unexplored.
Interesting - thanks!

I knew there were rules about the respawn location, but I also thought that it was a once-only (a la Civ II).
 
ainwood said:
Strange. Maybe its changed between versions? Might be something worth testing.

My thought exactly! I think I will test that out tonight!
 
I just tested it on C3C 1.22. Killing an AI twice in one turn didn't work, nor did killing the AI in two separate turns. If anyone wants to try it for themselves <this .sav> makes it pretty easy ;).
 
Here is the test I made up for C3C. The same Civ will respawn INFINITELY with an extra settler and a worker. Therefore, you can destroy them over and over again in the same turn (as long as you have enough troops to take them out). Each time you destroy them, you will collect 100 gold plus 3 free workers - not a bad deal if you ask me. Here is both the SAV and the screenshot of the worldmap:
 

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Interesting. I wonder if the difference between your test and Dianthus was the FOW? His AI's only died twice, the secone one being permanent.

Fascinating stuff, but I've ruled that you can only eliminate an AI twice per turn.
 
superslug said:
Interesting. I wonder if the difference between your test and Dianthus was the FOW? His AI's only died twice, the secone one being permanent.

Fascinating stuff, but I've ruled that you can only eliminate an AI twice per turn.

It doesn't matter if FOW on or off, they will respawn infinitely. May be there wasn't enough empty room on Dianthus's map. Since railroads everywhere on my map, it's very easily to track them down.:lol:
 
I always thought if you had sight on a spot then it was invalid, but if that were the case then you wouldn't expect them to respawn at all, not just one time. That could be some other precaution built in, beyond the normal respawn rules, ie always at least once as long as there is room. After that obey the regular rules.

Although if you notice they respawn near the upper left, that being 0,0 the search routine starts at 0, which might lead to some deeper understanding.


Also one theory was debuked with this test, units (workers at least) around before the respawn are destroyed, they just get news ones when respawning. One civ I took the worker the other I didn't but both had 1 worker, 1 settler, 1 archer and 3 spearman upon respawn. What difficulty was this, is there any correlation between that and their normal starting units?


Edit:
After playing with Moonsinger's map I get the same results. I then tried getting contact first, didn't change. Trading, not keeping the first city. I only got a respawn once. How did you go about your tests Moonsinger?
 
Moonsinger said:
May be there wasn't enough empty room on Dianthus's map. Since railroads everywhere on my map, it's very easily to track them down.:lol:
I haven't tested your.sav yet, but based on your screenshot I can assure you that Dianthus' test had more room than yours. As a matter of fact, I didn't see a single tile that wasn't grassland with rails. Very dry, boring place as a matter of fact. It was a horrible place for a modern armor to die to a spearman, but oh well. At least that told me it wasn't modded too heavily.
:spear:
 
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