Pawel
Daimyo
- Joined
- Mar 18, 2003
- Messages
- 625
I will make the fixes as soon as I get home! Iron on the fortress hill is a great idea! Make sure you don't start a new game without it!
And feel free to try out any changes you want. You are co-creator, after all. 
Part of the longer loading time is, as you say, that there is more of everything, which also makes games slower between turns. On the first load, however, I think that the number of different unit and perhaps building animations also adds to the time. As you may have noticed, a unit animation is not loaded unless the unit is actually on the map. The reason for this must be to speed up the initial load. The drawback of this solution is that scenarios have to be tested with all units on the map before release, or a fatal error in the pediaicons.txt file can go undetected and cause a crash later...


Part of the longer loading time is, as you say, that there is more of everything, which also makes games slower between turns. On the first load, however, I think that the number of different unit and perhaps building animations also adds to the time. As you may have noticed, a unit animation is not loaded unless the unit is actually on the map. The reason for this must be to speed up the initial load. The drawback of this solution is that scenarios have to be tested with all units on the map before release, or a fatal error in the pediaicons.txt file can go undetected and cause a crash later...