techumseh
Deity
Very interesting indeed. Thanks for making the video. One question though. Why did the slinger disappear?
I'm not sure about what you asked - I'd leave that to Grishnach or TNO to answer, but as for the 'disappearing' unit, what is happening is it is running out of MP, and therefore is no longer selected/activated. So it's not an animation issue. The stones are a second unit (as are the arrows, boulders, etc.)
You are more than welcome to link anything you would like - the more the merrier![]()
Btw.: May be the problem of the disapearing attacker could be solved the same way by giving the attacker not the graphics of stones or arrows during the combat, but the graphics of the attacking unit (slinger or archer).
Thanks but the credit belongs to @Grishnach and @TheNamelessOne
I am but a simple dreamer. They are the ones that put it into action!
Can the recruit "K" function work even in a city? Hope so!
An Axis civ in a WW2 scen could draw up Finnish or Romanian troops from Helsinki or Bucharest...![]()
Yes, I´m aware of this and it was a great progress, that TNO made the MGE combat animations available for Civ 2 ToT, too.We aren't using animated units -- ToTPP restores the single attack animation from MGE. That is the animation you are seeing.
I understand from prior conversations with you that you really like animated units but I'll respectfully point out that we have thousands of gorgeous static units available and a bare handful of animated ones, which tend to look worse (in my opinion at least) than the static ones Fairline and company have drawn. I don't really see animated units catching on though if you like them you're always welcome to swap them in to any scenario you like.
PS I've lost a battle to my inner pedant: it's Balearic not baelaric. Sorry, couldn't help myself there![]()
Actually, that would be a great mechanic for my Fall of Rome idea, as I have a number of "leader" type units, but, as the scenario spans well over a century of time, even if said leaders don't die in combat, they'll eventually retire or die of old age.Is there any kind of “perishes after X turns” flag?
Suppose a player were to leave an archer in some city for a few turns, and fill it up with arrows, and thus eventually make the city close to unsiegable, at least to the AI.